Tripping at the Gate: A History of Marred Launches

PS3There’s a lot of grief in Europe, North America, and Japan over the recently-reported setbacks in Sony‘s PS3 launch, from being postponed to spring next year (Europe), from initial numbers being cut (North America), and from initial numbers being cut way back (Japan). As the streets run red with blood from both the PS3’s jilted supporters and vindictive skeptics, it pays to calm down (on all sides of this so-called “console war”), take a step back and see things from a bigger, and historical, perspective. Botched launches are a dime a dozen in this industry, and they happen to the best of the lot as often as they do to the worst.

Even the most recent launch, that of the Xbox 360, had its own share of problems. Today, Microsoft’s game console is running steady – all the more given that its closest competitors have yet to launch – and in most accounts, smoothly. Its launch was anything but flawless in the eyes of some observers: first with having only a limited number of units available for the launch, then with hardware problems from hardware issues and that Ring of Death popping up unexpectedly, to disk scratching issues (although the latter was admittedly caused by users who didn’t pay attention to the manual).

But such things are not new to the industry. Like what’s written above, it happens to the best of us, it happens to the worst of us. Even the legendary PlayStation 2 had a just-as-limited initial North American release of 500,000 units. Even the revered Sega Dreamcast had hardware problems at launch – not to mention a number of games that simply refused to work as advertised, such as Mortal Kombat Gold (remember that “Hot! New!” label they added to the re-release?). Both Panasonic’s 3DO and the Sega Saturn also fell apart at the gate, but in those cases they became mere footnotes to gaming history. And it’s not unique to the industry, either. Even Apple, for example, had to contend with a host of issues that came up after the MacBook’s debut.

Call it the price of innovation and competition. Nothing in life is perfect, no matter how much we may demand it be. There may be a lot of grief in the streets of gaming tonight, whether we’re talking about the supporters or skeptics of the PS3. But, having taken the long view, we would prefer to think in the long-term. All the bad press, in the long-run, is noise-deafening, yes, but noise nonetheless. We can’t speculate or concentrate on noise.

As with all the other consoles in gaming history – and all other innovations in the history of technology – we will simply wait and let the PS3 prove itself come launch day. We don’t have to expect perfection, we just expect it to work decently. It’s the only fair thing we can do.

Via GameDaily.com

PS3There’s a lot of grief in Europe, North America, and Japan over the recently-reported setbacks in Sony‘s PS3 launch, from being postponed to spring next year (Europe), from initial numbers being cut (North America), and from initial numbers being cut way back (Japan). As the streets run red with blood from both the PS3’s jilted supporters and vindictive skeptics, it pays to calm down (on all sides of this so-called “console war”), take a step back and see things from a bigger, and historical, perspective. Botched launches are a dime a dozen in this industry, and they happen to the best of the lot as often as they do to the worst.

Even the most recent launch, that of the Xbox 360, had its own share of problems. Today, Microsoft’s game console is running steady – all the more given that its closest competitors have yet to launch – and in most accounts, smoothly. Its launch was anything but flawless in the eyes of some observers: first with having only a limited number of units available for the launch, then with hardware problems from hardware issues and that Ring of Death popping up unexpectedly, to disk scratching issues (although the latter was admittedly caused by users who didn’t pay attention to the manual).

But such things are not new to the industry. Like what’s written above, it happens to the best of us, it happens to the worst of us. Even the legendary PlayStation 2 had a just-as-limited initial North American release of 500,000 units. Even the revered Sega Dreamcast had hardware problems at launch – not to mention a number of games that simply refused to work as advertised, such as Mortal Kombat Gold (remember that “Hot! New!” label they added to the re-release?). Both Panasonic’s 3DO and the Sega Saturn also fell apart at the gate, but in those cases they became mere footnotes to gaming history. And it’s not unique to the industry, either. Even Apple, for example, had to contend with a host of issues that came up after the MacBook’s debut.

Call it the price of innovation and competition. Nothing in life is perfect, no matter how much we may demand it be. There may be a lot of grief in the streets of gaming tonight, whether we’re talking about the supporters or skeptics of the PS3. But, having taken the long view, we would prefer to think in the long-term. All the bad press, in the long-run, is noise-deafening, yes, but noise nonetheless. We can’t speculate or concentrate on noise.

As with all the other consoles in gaming history – and all other innovations in the history of technology – we will simply wait and let the PS3 prove itself come launch day. We don’t have to expect perfection, we just expect it to work decently. It’s the only fair thing we can do.

Via GameDaily.com

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