Turbine CEO Jeff Anderson talks LotRO

The Lord of the Rings Online: Shadows of Angmar - Image 1

WarCry recently sat down with Turbine CEO Jeff Anderson and talked about Turbine’s plans for their upcoming MMORPG The Lord of the Rings Online: Shadows of Angmar. One of the things they discussed was the incompatibility issue between the North American and European versions of the game.

A couple of weeks ago, we reported that LotRO‘s North American and European versions will be incompatible; each region will get its own set of independent realms much like Blizzard‘s World of Warcraft. This announcement caused a furor among fans and players, and not a few complaints about it were made.

“Well we launched the plans and we were wrong,” Anderson admitted. According to him, it was just easier to make two separate clients that pointed to the separate servers. Anderson also told WarCry that they (presumably Codemasters) “proposed IP blocking as a way of protecting those rights and that Turbine accepted, with the assumption that the average fan wouldn’t mind.”

Thankfully, Turbine and Codemasters have reevaluated the issue and have come up with an alternative.  “We as a company are very interested in what the community is saying about the product,” said Anderson. With both Turbine and Codemsaters’ territorial rights now protected, players will be better able to fully enjoy all that LotRO has to offer.

For the full interview, click on the “read” link below.

Via WarCry

The Lord of the Rings Online: Shadows of Angmar - Image 1

WarCry recently sat down with Turbine CEO Jeff Anderson and talked about Turbine’s plans for their upcoming MMORPG The Lord of the Rings Online: Shadows of Angmar. One of the things they discussed was the incompatibility issue between the North American and European versions of the game.

A couple of weeks ago, we reported that LotRO‘s North American and European versions will be incompatible; each region will get its own set of independent realms much like Blizzard‘s World of Warcraft. This announcement caused a furor among fans and players, and not a few complaints about it were made.

“Well we launched the plans and we were wrong,” Anderson admitted. According to him, it was just easier to make two separate clients that pointed to the separate servers. Anderson also told WarCry that they (presumably Codemasters) “proposed IP blocking as a way of protecting those rights and that Turbine accepted, with the assumption that the average fan wouldn’t mind.”

Thankfully, Turbine and Codemasters have reevaluated the issue and have come up with an alternative.  “We as a company are very interested in what the community is saying about the product,” said Anderson. With both Turbine and Codemsaters’ territorial rights now protected, players will be better able to fully enjoy all that LotRO has to offer.

For the full interview, click on the “read” link below.

Via WarCry

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