Virtua Fighter interview: from Arcade to PS3 to Xbox 360

Virtua Fighter, from Arcade to PS3 to 360 - Image 1

Sega has really gone through a lot with their Virtua Fighter franchise. Especially since the recent PS3-cross-over-to-360, are they still even keeping track of their roots? Here’s Games Radar’s exclusive interview with developers Tohru Murayama and Yoshihiro Tsuzuku about Virtua Fighter 5 to answer just that.

The video interview starts by talking about delivering the PS3 version to the Microsoft market with its own Xbox 360 version. They actually had to beg the company to go ahead with expanding to other next-gens. And since the Xbox 360 already had Dead or Alive stacked as its best fighting game, what chance did Sega have to break into that market? Face it, DoA is BIG… in a lot of aspects.

Compared Virtua Fighter to DoA though, it was explained to be a difference between your approach on developing the fighting game. DoA was said to be more a character-driven. In light of this, they spring-boarded onto the Virtua Fighter franchise as a whole and what its philosophy is. The answer: game balance. This is something that they’ve studiously kept throughout the whole series, no matter what the platform. In fact, since VF games would come out in their arcade version first, their goal was to bring some arcade loving into your living room.

Check out the full interview behind the Read link below!

Virtua Fighter, from Arcade to PS3 to 360 - Image 1

Sega has really gone through a lot with their Virtua Fighter franchise. Especially since the recent PS3-cross-over-to-360, are they still even keeping track of their roots? Here’s Games Radar’s exclusive interview with developers Tohru Murayama and Yoshihiro Tsuzuku about Virtua Fighter 5 to answer just that.

The video interview starts by talking about delivering the PS3 version to the Microsoft market with its own Xbox 360 version. They actually had to beg the company to go ahead with expanding to other next-gens. And since the Xbox 360 already had Dead or Alive stacked as its best fighting game, what chance did Sega have to break into that market? Face it, DoA is BIG… in a lot of aspects.

Compared Virtua Fighter to DoA though, it was explained to be a difference between your approach on developing the fighting game. DoA was said to be more a character-driven. In light of this, they spring-boarded onto the Virtua Fighter franchise as a whole and what its philosophy is. The answer: game balance. This is something that they’ve studiously kept throughout the whole series, no matter what the platform. In fact, since VF games would come out in their arcade version first, their goal was to bring some arcade loving into your living room.

Check out the full interview behind the Read link below!

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