What to do with the Wiimote?

CrosshairThe unconventional Wiimote, when it first came out was thought to spell the end for First Person Shooter controls (FPS). It even stepped on the toes of many PC gamers when it was reported to be even superior than the mouse and the keyboard combo. As with anything associated with Nintendo’s newest console, it cause an uproar in message boards and chatrooms.

A lot of gamers were up and about come E3 to see for themselves how the Wiimote will perform in FPS games like Red Steel and Metroid Prime 3: Corruption. Instead of the Wiimote innately mimicking a mouse on the screen, a new setup was implemented. The remote acted as a mouse within a predefined invisible box on the screen that covers most of the display. If the player left that box, the view would begin to rotate.

Compared to the standard mouse, a player only has to make a flick of the wrist to make a complete 360 turn, while when you’re using a Wiimote to be able to make the same movement, you’d need to literally turn around, with your back to the monitor. Of course this is simply unacceptable. So developers looked for a solution to this.

Among gamers, some say that a good solution was to take full advantage of the buttons that come with the wiimote. Since the controller is always sending information, unlike a mouse, pressing a button would make the remote cease to function. But other gamers were skeptical about this idea, because why would you want to press a button to do basically nothing?

I second Jason Wishnov’s when he said, “Though I think they should ditch the box, and just have the view rotate when a screen edge is reached.

What do you think?

Via nintendowiifanboy

CrosshairThe unconventional Wiimote, when it first came out was thought to spell the end for First Person Shooter controls (FPS). It even stepped on the toes of many PC gamers when it was reported to be even superior than the mouse and the keyboard combo. As with anything associated with Nintendo’s newest console, it cause an uproar in message boards and chatrooms.

A lot of gamers were up and about come E3 to see for themselves how the Wiimote will perform in FPS games like Red Steel and Metroid Prime 3: Corruption. Instead of the Wiimote innately mimicking a mouse on the screen, a new setup was implemented. The remote acted as a mouse within a predefined invisible box on the screen that covers most of the display. If the player left that box, the view would begin to rotate.

Compared to the standard mouse, a player only has to make a flick of the wrist to make a complete 360 turn, while when you’re using a Wiimote to be able to make the same movement, you’d need to literally turn around, with your back to the monitor. Of course this is simply unacceptable. So developers looked for a solution to this.

Among gamers, some say that a good solution was to take full advantage of the buttons that come with the wiimote. Since the controller is always sending information, unlike a mouse, pressing a button would make the remote cease to function. But other gamers were skeptical about this idea, because why would you want to press a button to do basically nothing?

I second Jason Wishnov’s when he said, “Though I think they should ditch the box, and just have the view rotate when a screen edge is reached.

What do you think?

Via nintendowiifanboy

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