What to expect from 300: March to Glory

Frank Millers graphic novel, 300, has made the transition from graphic novel to movie, and now, it is about to be made into a PSP title. In search of details about the upcoming 300: March to Glory, we found this interview that Jeff Nachbaur had over at IGN.

On the visual design of the game
Nachbaur says that after the development team saw an early screening of the movie, they were so inspired that they went back and revamped everything. The look and feel of the game is now much inspired by the feel of the movie.

The 300

On the game being designed to be mobile
He says that while playing through the game, you won’t be able to get far without an auto-save. They tried their best to ensure that big story points are told in discreet little packets, so that the game can be very much pick-up and play if you want it to be. They also made sure that you never spend too much time in cut-scenes or cinematics. They did that with battery life in mind.

On gameplay
Jeff notes that things are pretty linear when it comes to this game. The development team knows that at its heart, the game is a beat’em-up and they fully embrace that. The action in the game will be all about adjusting strategies, discovering the uses of different weapons, and knowing when to jump in and out of a phalanx. As for what will keep players playing the game, we’ll let Jeff Nachbaur’s words explain it to you folks:

I’d love to say the tactical elements of the combat, but gauging the reactions of the few people that have gotten to play the game, I’ll say it’s more likely going to be our unabashedly M-rated approach. We really didn’t hold back. Yesterday, I accumulated 728 decapitations (yes, we keep track for you).

Bloody, violent, and fun. Entertainment that doesn’t necessarily make sense, but nonetheless moving, very Frank Miller alright. The release date of Collision Studios300: March to Glory is yet to be announced.

Via IGN

Frank Millers graphic novel, 300, has made the transition from graphic novel to movie, and now, it is about to be made into a PSP title. In search of details about the upcoming 300: March to Glory, we found this interview that Jeff Nachbaur had over at IGN.

On the visual design of the game
Nachbaur says that after the development team saw an early screening of the movie, they were so inspired that they went back and revamped everything. The look and feel of the game is now much inspired by the feel of the movie.

The 300

On the game being designed to be mobile
He says that while playing through the game, you won’t be able to get far without an auto-save. They tried their best to ensure that big story points are told in discreet little packets, so that the game can be very much pick-up and play if you want it to be. They also made sure that you never spend too much time in cut-scenes or cinematics. They did that with battery life in mind.

On gameplay
Jeff notes that things are pretty linear when it comes to this game. The development team knows that at its heart, the game is a beat’em-up and they fully embrace that. The action in the game will be all about adjusting strategies, discovering the uses of different weapons, and knowing when to jump in and out of a phalanx. As for what will keep players playing the game, we’ll let Jeff Nachbaur’s words explain it to you folks:

I’d love to say the tactical elements of the combat, but gauging the reactions of the few people that have gotten to play the game, I’ll say it’s more likely going to be our unabashedly M-rated approach. We really didn’t hold back. Yesterday, I accumulated 728 decapitations (yes, we keep track for you).

Bloody, violent, and fun. Entertainment that doesn’t necessarily make sense, but nonetheless moving, very Frank Miller alright. The release date of Collision Studios300: March to Glory is yet to be announced.

Via IGN

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