Wii homebrews: New updates for QWRev, Q1Rev and Q2Rev released

quake_thumbHere’s some great releases from homebrew coder Izhido. Available now for download are the new builds of the homebrew ports of Quake 1, Quake 2 and QuakeWorld engine for the Nintendo Wii.

 

 

Download: Q1Rev release 2

Download: Q2Rev Release 1

Doiwnload: QWRev Release 1

 

 

quake_screen

 

Here’s some great releases from homebrew coder Izhido. Available now for download are the new builds of the homebrew ports of Quake 1, Quake 2 and QuakeWorld engine for the Nintendo Wii.

 

Developer’s note:


A port of the original Quake, Quake 2 and the client component of the original QuakeWorld engine to the Nintendo Wii, compiled using devkitPPC / libogc.

The Q1Rev engine is feature-complete, with sound & network play. In that regard, it can be considered as a “unmodified” NetQuake client. Unfortunately, there are next to no servers that let you use unmodified NetQuake clients (as of this release, lab.ihoc.net is still active).

 

The Q2Rev engine is almost feature-complete, with sound & network play. The only missing functionality is the CTF (capture-the-flag) module that was added later into the engine.

 

The QWRev engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay. Be aware, however, that some of them might need a modified version of the communications protocol. Experiment with as much servers as you want in order to get the desired results.

New features in this release:

  • Improved Wii Remote handling. More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new “Wii Remote speed” option, next to “Mouse speed” in Options in the Main Menu.
  • New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard. Replaces the old, defective input method in use in Release 1.
  • Support for the standard Gamecube controller.
  • Switching to “big stack” in key points in the code, allow for more stable, more smooth movement in the engine.
  • The engine can now be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console.
  • Experimental, untested support for USB keyboard & mouse.

You can get more info about the release via the source link below.

 

Download: Q1Rev release 2

Download: Q2Rev Release 1

Doiwnload: QWRev Release 1

 

 

Via the DS Otaku

 

 

 

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