Wii Opera SDK: early FPS Demo

Wii Opera SDK FPS demo screenshots - Image 1 Wii Opera SDK FPS demo screenshots - Image 2 Wii Opera SDK FPS demo screenshots - Image 3 
 

For the resident coders wondering about the Wii console’s potential for web-based development, we’ve got something for you. geekrecon of the Hullbreech team has just announced a new release of their Wii Opera Software Development Kit (SDK). For first-time readers, this kit uses HTML and Javascript for developing Wii games and features support for the Wiimote‘s motion-sensitivity (still in development).

The latest release of the Wii Opera SDK comes with increased graphical functionality, which geekrecon is demonstrating via an FPS demo engine. The demo is expected to work on both the Wii’s Opera browser,  and other non-IE browsers, although the latter has no controller support (auto movement mode only, screensaver-style). This being an early build, the developer posted some important notes:

Unfortunately, the Wii likes to crash after viewing the demo. It’s most likely an out-of-memory error. I am actively working on cleaning up that problem. The end product may be a ray-tracing engine (no complaints there) instead of a quad-texture engine. I don’t know how the speed will be, but with high-polygon levels, it will definitely be faster.

The dev further notes that graphics-wise, the engine’s polygon-based. There are plans for rewriting it as a ray-tracer. Guys interested in helping build up this dev kit are being invited by the Hullbreech team to join up via the main site. Feel free to visit it via the Source link below. As a last detail, here are the SDK’s current capabilities (quoting DRNEUTER at the Nintendo Forums):

  • Button detection from the primary Wii Remote
  • Cursor positioning from all 4 Wii Remotes
  • Z roll sensing from all 4 Wii Remotes
  • Z positioning from all 4 Wii Remotes
  • 3D polygonal rotation, scaling, and moving
  • Z sorting of polygons
  • Graphical primitives
  • Image manipulation and placement

Via Wii Opera SDK

Wii Opera SDK FPS demo screenshots - Image 1 Wii Opera SDK FPS demo screenshots - Image 2 Wii Opera SDK FPS demo screenshots - Image 3 
 

For the resident coders wondering about the Wii console’s potential for web-based development, we’ve got something for you. geekrecon of the Hullbreech team has just announced a new release of their Wii Opera Software Development Kit (SDK). For first-time readers, this kit uses HTML and Javascript for developing Wii games and features support for the Wiimote‘s motion-sensitivity (still in development).

The latest release of the Wii Opera SDK comes with increased graphical functionality, which geekrecon is demonstrating via an FPS demo engine. The demo is expected to work on both the Wii’s Opera browser,  and other non-IE browsers, although the latter has no controller support (auto movement mode only, screensaver-style). This being an early build, the developer posted some important notes:

Unfortunately, the Wii likes to crash after viewing the demo. It’s most likely an out-of-memory error. I am actively working on cleaning up that problem. The end product may be a ray-tracing engine (no complaints there) instead of a quad-texture engine. I don’t know how the speed will be, but with high-polygon levels, it will definitely be faster.

The dev further notes that graphics-wise, the engine’s polygon-based. There are plans for rewriting it as a ray-tracer. Guys interested in helping build up this dev kit are being invited by the Hullbreech team to join up via the main site. Feel free to visit it via the Source link below. As a last detail, here are the SDK’s current capabilities (quoting DRNEUTER at the Nintendo Forums):

  • Button detection from the primary Wii Remote
  • Cursor positioning from all 4 Wii Remotes
  • Z roll sensing from all 4 Wii Remotes
  • Z positioning from all 4 Wii Remotes
  • 3D polygonal rotation, scaling, and moving
  • Z sorting of polygons
  • Graphical primitives
  • Image manipulation and placement

Via Wii Opera SDK

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