World of Warcraft killed the LAN party: a geek’s two-bits worth

LAN parties are dying because of the rise of the MMO - Image 1Let us go far as to say that an article like this had to be written, and we’re glad that someone actually did. While blogger and PC geek dp was as avid a gamer as any of those who remain of the multi-genre gaming enthusiasts, it’s not hard to see where his sentiments are stemming from.

As part of the social subculture in the world, LAN parties used to be the pinnacle of community gatherings and social structuring that allowed gamers to connect on a real inter-personal level. But now, as broadband weaved its way to the mass market, the number of LAN party attendees soon dwindled to nothing.

It was pretty fine at first, of course, as most FPS or RTS gamers who couldn’t win a match (even if their lives depended on it) were noticeably the first to go. But then even the mainstream LAN gamers suddenly opted out, seeking out human flesh player pwnage glory in the likes of MMORPG PvP games. The end of the LAN party was at hand.

While broadband‘s 2Mbps and even 4Mbps is nothing close to the mainstream LAN party’s 100Mbps (or if you’ve got the bucks to blow – 1Gbps), gamers opted for the laggy, increasingly unimaginative but virtual worlds that MMO games had to offer. Players didn’t mind not knowing the person that they were playing with, as long as they could be played with. And then players were able to hide behind masks of alter-egos, even if it confused some of the more practical players.

So now the once-mainstream, now-brainwashed gamers spend around eight hours a day crawling around dungeons with pixelized versions of themselves, hacking away at other pixelized versions of monsters with a sorry excuse for AI. Soon, those gamers couldn’t pay for their own Internet connections that they soon returned to LAN parties, only to connect their PC to the high-speed network and fire up World of Warcraft. The nerve!

Thanks to some charitable PC enthusiasts who have the audacity to shell out their money for a great LAN gaming session, or even well known game developer companies such as id Software, LAN parties still have a fighting chance to be epic milestones in the gaming community. The upcoming QuakeCon is one of the world’s most awaited and celebrated LAN parties, and it’s probably the only last refuge of the LAN party culture. Competitive games such as the Electronic Sports World Cup and the World Cyber Games need this mechanic, and so it’s not a big deal on their part.

So for game enthusiasts that are still out there, here’s our calling to revive the gaming culture’s biggest social achievement in world history. Let’s return it to it’s former glory and even seek out to bring the FPS-heads from consoles into our fold. After all, the Xbox 360 and the PlayStation 3 are all capable of wired and wireless networking. And if it’s not hard to ask, can we get more cross-multiplayer titles? Please?

LAN parties are dying because of the rise of the MMO - Image 1Let us go far as to say that an article like this had to be written, and we’re glad that someone actually did. While blogger and PC geek dp was as avid a gamer as any of those who remain of the multi-genre gaming enthusiasts, it’s not hard to see where his sentiments are stemming from.

As part of the social subculture in the world, LAN parties used to be the pinnacle of community gatherings and social structuring that allowed gamers to connect on a real inter-personal level. But now, as broadband weaved its way to the mass market, the number of LAN party attendees soon dwindled to nothing.

It was pretty fine at first, of course, as most FPS or RTS gamers who couldn’t win a match (even if their lives depended on it) were noticeably the first to go. But then even the mainstream LAN gamers suddenly opted out, seeking out human flesh player pwnage glory in the likes of MMORPG PvP games. The end of the LAN party was at hand.

While broadband‘s 2Mbps and even 4Mbps is nothing close to the mainstream LAN party’s 100Mbps (or if you’ve got the bucks to blow – 1Gbps), gamers opted for the laggy, increasingly unimaginative but virtual worlds that MMO games had to offer. Players didn’t mind not knowing the person that they were playing with, as long as they could be played with. And then players were able to hide behind masks of alter-egos, even if it confused some of the more practical players.

So now the once-mainstream, now-brainwashed gamers spend around eight hours a day crawling around dungeons with pixelized versions of themselves, hacking away at other pixelized versions of monsters with a sorry excuse for AI. Soon, those gamers couldn’t pay for their own Internet connections that they soon returned to LAN parties, only to connect their PC to the high-speed network and fire up World of Warcraft. The nerve!

Thanks to some charitable PC enthusiasts who have the audacity to shell out their money for a great LAN gaming session, or even well known game developer companies such as id Software, LAN parties still have a fighting chance to be epic milestones in the gaming community. The upcoming QuakeCon is one of the world’s most awaited and celebrated LAN parties, and it’s probably the only last refuge of the LAN party culture. Competitive games such as the Electronic Sports World Cup and the World Cyber Games need this mechanic, and so it’s not a big deal on their part.

So for game enthusiasts that are still out there, here’s our calling to revive the gaming culture’s biggest social achievement in world history. Let’s return it to it’s former glory and even seek out to bring the FPS-heads from consoles into our fold. After all, the Xbox 360 and the PlayStation 3 are all capable of wired and wireless networking. And if it’s not hard to ask, can we get more cross-multiplayer titles? Please?

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