X Cannon: A Work in Progress

X Cannon

Grimfate126 puts his own spin in the classic carnage that is Kitten Cannon by Dan Fleming of Burstfilms. Gameplay is simple. You’re basically in command of a high tech cannon with a fuzzy furball as ammo. Position the cannon’s trajectory, launch it, and watch how long (or more appropriately, how far) the kitty will survive the deadly obstacle, lined with bombs, trampolines, spikes, and kitten-eating Venus fly traps.

You’re probably wondering how Grimfate126 can make this game anymore brutally perfect than it already is, right? He says in his version, coded in C, you can actually make your own maps, edit each and every picture and the QJ crew’s personal favorite, you can change the kitten ammo into anything or anybody you want. You can start doing your best Dr. Evil impersonation now.

Progress Report

  • basic stuff – 75% I’ve got rotation and map scrolling implemented. Thanks to OSlib!
  • physics – 20% gravity is done, but the bounce function..umm yea.
  • menu – 5% i suck at gfx so yea.
  • in-game gfx – 0% i have some basic sprites to test but i need MUCH better ones.

As you can see, he’s run into a graphics fix and if you want to get your hands on this game ASAP, better lend a helping hand. He’s looking for a dedicated “gfx-er,” someone that will not pull a disappearing act on him. If you land the gig, you’ll be in charge of making sprites and some menu graphics. Also, he’s in need of foley artist that can make sounds like (borrowing his words) ‘squish’ ‘boom’ and some background music.

If you’re sold in the idea, then give him a buzz and be part of the team that’s going to make the game that will make the American Society for the Prevention of Cruelty to Animals cringe.

Discuss: [Forum Release Thread]

X Cannon

Grimfate126 puts his own spin in the classic carnage that is Kitten Cannon by Dan Fleming of Burstfilms. Gameplay is simple. You’re basically in command of a high tech cannon with a fuzzy furball as ammo. Position the cannon’s trajectory, launch it, and watch how long (or more appropriately, how far) the kitty will survive the deadly obstacle, lined with bombs, trampolines, spikes, and kitten-eating Venus fly traps.

You’re probably wondering how Grimfate126 can make this game anymore brutally perfect than it already is, right? He says in his version, coded in C, you can actually make your own maps, edit each and every picture and the QJ crew’s personal favorite, you can change the kitten ammo into anything or anybody you want. You can start doing your best Dr. Evil impersonation now.

Progress Report

  • basic stuff – 75% I’ve got rotation and map scrolling implemented. Thanks to OSlib!
  • physics – 20% gravity is done, but the bounce function..umm yea.
  • menu – 5% i suck at gfx so yea.
  • in-game gfx – 0% i have some basic sprites to test but i need MUCH better ones.

As you can see, he’s run into a graphics fix and if you want to get your hands on this game ASAP, better lend a helping hand. He’s looking for a dedicated “gfx-er,” someone that will not pull a disappearing act on him. If you land the gig, you’ll be in charge of making sprites and some menu graphics. Also, he’s in need of foley artist that can make sounds like (borrowing his words) ‘squish’ ‘boom’ and some background music.

If you’re sold in the idea, then give him a buzz and be part of the team that’s going to make the game that will make the American Society for the Prevention of Cruelty to Animals cringe.

Discuss: [Forum Release Thread]

Add a Comment

Your email address will not be published. Required fields are marked *