Xbox 360 dev Frozen Codebase working on Wii

Frozen Codebase - Image 1Sometime around November of last year, we reported that developer Frozen Codebase (formerly Forzen Codebase) was elevated to the status of an authorized Xbox 360 developer.

Quite curiously, we found a job listing over at the dev’s official site that requires one year experience of directly working on a major console including the Wii. The position is for a senior engine/console programmer that will be joining Frozen’s team to create a next-gen title. Now, this next-gen game has been publicized but there are still no details about it yet as of this writing.

Anyway, another intriguing qualification for the said position is experience with Torque Shader Engine. In case you’re not the techie type, the Torque Shader Engine was created by GarageGames and was used in XBLA title Marble Blast Ultra.

What do you think?

Frozen Codebase - Image 1Sometime around November of last year, we reported that developer Frozen Codebase (formerly Forzen Codebase) was elevated to the status of an authorized Xbox 360 developer.

Quite curiously, we found a job listing over at the dev’s official site that requires one year experience of directly working on a major console including the Wii. The position is for a senior engine/console programmer that will be joining Frozen’s team to create a next-gen title. Now, this next-gen game has been publicized but there are still no details about it yet as of this writing.

Anyway, another intriguing qualification for the said position is experience with Torque Shader Engine. In case you’re not the techie type, the Torque Shader Engine was created by GarageGames and was used in XBLA title Marble Blast Ultra.

What do you think?

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