Yamauchi: 320,000 man-hours of Gran Turismo 5 Prologue dev’t

Gran Turismo 5 - Image 1Konami might have 200 devs working on MGS4, but did you ever stop and wonder what kind of work was put into creating Gran Turismo 5 Prologue? You might find this surprising, but the numbers of or relating to Prologue development are rather astounding (ooh, understatement!).

Kazunori Yamauchi spilled some details about this and even clues in on what cars he’s got parked in his garage. Including… Two Ford GTs.

Gran Turismo - Image 1

Ever wondered what kind of work was put into creating Gran Turismo 5 Prologue? You might find this surprising, but the numbers of or relating to Prologue development are rather astounding (ooh, understatement!).

AutoWeek was able to interview the father of all things Gran Turismo, Kazunori Yamauchi. In between talking about how many cars he owned (more on this in a jiffy) and what the SEMA show was like, Yamauchi gave spilled some details on the amount of work they’ve put into their upcoming PS3 racer:

We have 120 people working on the game, 40 of whom are car modelers. Roughly speaking, it’s taken us three years and 320,000 man-hours to get this far. For the very first Gran Turismo, one car model took us an average of one day to create. It now takes us 180 days to do one car. In GT4, we used 4000 to 5000 polygons to create one car. That’s basically the number of polygons in one car’s light assembly in GT5 Prologue, where a whole car is on average 200,000 polygons.

Of course, barring Konami‘s 200 devs working on MGS4, you still can’t deny the sheer size of GT5 Prologue‘s team and the amount of hours (320,000 in total!) they’ve put in.

Now, since you were asking earlier… Kazunori Yamauchi does love his cars. All six of them: he’s got a Porsche 996 GT3, Mercedes-Benz SL55 AMG, Nissan 350Z, Honda S2000, and two Ford GTs. Yes. Apparently, one Ford GT is not enough.

Via AutoWeek

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