Fable 2 Developer’s Diary Episode 2

A few days ago, Lionhead Studios game designer Peter Molyneux discussed several matters regarding Fable 2s controls. Among the notes that were brought up was an explanation of why the game’s combat system would only use one button. Now, in case you were looking for a more visual explanation of this topic, we’re letting you know that the devs have just released LionHead ‘s Video Diary: Episode Two.

This latest dev journal will delve into an in-depth explanation of how Lionhead is planning to implement the on-button combat system. Also to look forward to is the later half of the video, when the studio hires a professional to demonstrate how bladed combat is supposed to look. And before we forget – this video marks Lionhead’s 10th anniversary in the industry. Enjoy!

A few days ago, Lionhead Studios game designer Peter Molyneux discussed several matters regarding Fable 2s controls. Among the notes that were brought up was an explanation of why the game’s combat system would only use one button. Now, in case you were looking for a more visual explanation of this topic, we’re letting you know that the devs have just released LionHead ‘s Video Diary: Episode Two.

This latest dev journal will delve into an in-depth explanation of how Lionhead is planning to implement the on-button combat system. Also to look forward to is the later half of the video, when the studio hires a professional to demonstrate how bladed combat is supposed to look. And before we forget – this video marks Lionhead’s 10th anniversary in the industry. Enjoy!

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