PSX-P in licensing trouble?

PSPSONE

The news just keep flowing in! First, we had the teasers about the newest PS1 emulator on the block, PSX-P by Yoshihiro. Then there was the release which was welcomed with open arms by the whole community. After all, a homebrew PS1 emulator is not something people can code in a day!

But then, as much as things change, some things stay the same… It seems that the PSX-P is nothing but code ripped off from PacManFan’s PSPSONE emulator which made its rounds on the net a few months ago. And it seems that people have a lot of evidence to suggest the same. FreePlay showed off some of the evidence while we were talking on IRC a few hours ago. Here’s some of the text:

String dump of the PSX-P:
Greets to: Duddie, Tratax, Kazzuya, JNS, Bobbi, Psychojak, Shunt,
Keith, DarkWatcher, Xeven, Liquid, Dixon, Prafull
Special thanks to:
Twin (we Love you twin0r), Roor (love for you too),
calb (Thanks for help 🙂 ), now3d (for great help to my psxdev stuff 🙂 )
PCSX a psx emulator
written by:
main coder: linuzappz
co-coders: shadow
co-coders: PacManFan for the PSP port
ex-coders: Nocomp, Pete Bernett, nik3d
Webmaster: AkumaX”

A string dump is basically a collection of all the strings (human-readable words) in any program. They’re generally messages which are shown during the execution of the program. So, for example, in any hello world program, you can find that string when you do a string dump of that application.

That’s not all. Here’s what PacManFan had to say about these turn of events:

“I did pass the torch, However, Yoshi[hi]ro said he would at least mention me, and he didn’t. I hate to be an a$$ about it, but Yoshi[hi]ro has been claiming that he coded this thing himself. The only change he’s made so far has been to the game selection screen.”

We here at QJ are totally neutral about this. While other sites have received emails from the original creators of PCSX (The guys who made this emulator for the PC), we haven’t. So what we can do is wait and watch as these events unfold. Obviously, all Yoshihiro would have to do is release the source code of this emulator since the original code was under the GPL license, which states that no derivative works can be released without source code.

Personally, I hope that people can sort out this mess. The homebrew scene is on a roll lately and I don’t want to see it being stopped by some petty code-theft. Let’s just hope something good comes out of this.

Via #noobzOT on Toc2rta

PSPSONE

The news just keep flowing in! First, we had the teasers about the newest PS1 emulator on the block, PSX-P by Yoshihiro. Then there was the release which was welcomed with open arms by the whole community. After all, a homebrew PS1 emulator is not something people can code in a day!

But then, as much as things change, some things stay the same… It seems that the PSX-P is nothing but code ripped off from PacManFan’s PSPSONE emulator which made its rounds on the net a few months ago. And it seems that people have a lot of evidence to suggest the same. FreePlay showed off some of the evidence while we were talking on IRC a few hours ago. Here’s some of the text:

String dump of the PSX-P:
Greets to: Duddie, Tratax, Kazzuya, JNS, Bobbi, Psychojak, Shunt,
Keith, DarkWatcher, Xeven, Liquid, Dixon, Prafull
Special thanks to:
Twin (we Love you twin0r), Roor (love for you too),
calb (Thanks for help 🙂 ), now3d (for great help to my psxdev stuff 🙂 )
PCSX a psx emulator
written by:
main coder: linuzappz
co-coders: shadow
co-coders: PacManFan for the PSP port
ex-coders: Nocomp, Pete Bernett, nik3d
Webmaster: AkumaX”

A string dump is basically a collection of all the strings (human-readable words) in any program. They’re generally messages which are shown during the execution of the program. So, for example, in any hello world program, you can find that string when you do a string dump of that application.

That’s not all. Here’s what PacManFan had to say about these turn of events:

“I did pass the torch, However, Yoshi[hi]ro said he would at least mention me, and he didn’t. I hate to be an a$$ about it, but Yoshi[hi]ro has been claiming that he coded this thing himself. The only change he’s made so far has been to the game selection screen.”

We here at QJ are totally neutral about this. While other sites have received emails from the original creators of PCSX (The guys who made this emulator for the PC), we haven’t. So what we can do is wait and watch as these events unfold. Obviously, all Yoshihiro would have to do is release the source code of this emulator since the original code was under the GPL license, which states that no derivative works can be released without source code.

Personally, I hope that people can sort out this mess. The homebrew scene is on a roll lately and I don’t want to see it being stopped by some petty code-theft. Let’s just hope something good comes out of this.

Via #noobzOT on Toc2rta

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