THP8: Xbox Live is for… CRUSHING GAME EXPLOITS!!!

Tony Hawk is for... what were you guys thinking, hmm?!

The Internet is for pr0n, the Internet is for pr0n… Xbox Live is for Arcade, Xbox Live is for microtransactions… Xbox Live is for cheating – not anymore! And in an interview with Xbox Community Network, and picked up by Xboxic, Tony Hawk Project 8 project lead Brian Bright reveals one more thing the Internet Xbox Live is good for:

XCN: Will the analogue trick based system allow for more of an individual style rather than the million points do the same trick in a circle thing? Do you think that the original games essentially became about high point exploits?

Bright: … The games have been about skill and navigating the lines in the world. If someone finds a bug in the game to get a high score, as in the demo, we can title update. ThatÂ’s the beauty of Live. The ability to fix issues that could spoil the experience of the online players down the road… There are entire clans out there whose main mission is to find exploits in our games. Now with Live we can stop them and even the playing field!

There are entire clans out there who’re not going to like that revelation from Mr. Bright. Oh, well. THP8 will also have a more robust leaderboard than American Wasteland. There will be 8-player online, career mode leaderboards, best combo, longest grind, so on and so forth. “The addition of these boards extends the replay ability beyond even the sick ending of the game.” We’d like to ask: any leaderboards for the most painful nutters?

One thing Xbox Live is not for, as far as Neversoft‘s THPS8 is concerned, is downloadable content. Bright tells XCN that from the start, they’ve decided to provide “the best value for the consumer in the box. We are not currently planning to do downloadable content for Project 8“. Now that’s very much old-school thinking right there, and given some recent developments in Xbox Live, we’re probably going to hear a few cheers in the comments.

There’re more details about Tony Hawk Project 8 for the Xbox 360 in the XCN interview (picked up by Xboxic) that you can catch by simply clicking “Read” below. But everything on this page’s about the online part of the game, and besides, we’re still busy singing with Trekkie Monster. The Xbox Live is for…

Tony Hawk is for... what were you guys thinking, hmm?!

The Internet is for pr0n, the Internet is for pr0n… Xbox Live is for Arcade, Xbox Live is for microtransactions… Xbox Live is for cheating – not anymore! And in an interview with Xbox Community Network, and picked up by Xboxic, Tony Hawk Project 8 project lead Brian Bright reveals one more thing the Internet Xbox Live is good for:

XCN: Will the analogue trick based system allow for more of an individual style rather than the million points do the same trick in a circle thing? Do you think that the original games essentially became about high point exploits?

Bright: … The games have been about skill and navigating the lines in the world. If someone finds a bug in the game to get a high score, as in the demo, we can title update. ThatÂ’s the beauty of Live. The ability to fix issues that could spoil the experience of the online players down the road… There are entire clans out there whose main mission is to find exploits in our games. Now with Live we can stop them and even the playing field!

There are entire clans out there who’re not going to like that revelation from Mr. Bright. Oh, well. THP8 will also have a more robust leaderboard than American Wasteland. There will be 8-player online, career mode leaderboards, best combo, longest grind, so on and so forth. “The addition of these boards extends the replay ability beyond even the sick ending of the game.” We’d like to ask: any leaderboards for the most painful nutters?

One thing Xbox Live is not for, as far as Neversoft‘s THPS8 is concerned, is downloadable content. Bright tells XCN that from the start, they’ve decided to provide “the best value for the consumer in the box. We are not currently planning to do downloadable content for Project 8“. Now that’s very much old-school thinking right there, and given some recent developments in Xbox Live, we’re probably going to hear a few cheers in the comments.

There’re more details about Tony Hawk Project 8 for the Xbox 360 in the XCN interview (picked up by Xboxic) that you can catch by simply clicking “Read” below. But everything on this page’s about the online part of the game, and besides, we’re still busy singing with Trekkie Monster. The Xbox Live is for…

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