360 Assassin’s Creed has better crowd AI? Heck, no

Whether Xbox 360 or PS3, that crowd looks the same to me.

Christopher C., you were right. It is a misunderstanding. Ubisoft has officially stated that there are supposed to be NO performance differences between the crowd AI of the Xbox 360 and PS3 versions, according to PS3 Land.

In case you need a recap, this fracas started because of the way a paragraph in the IGN preview of Assassin’s Creed reads. It implied that the 360’s hardware allowed for an “improved” crowd AI behavior. No mention was made of the PS3, but then again, maybe that wasn’t IGN’s intent. Of course, that paragraph could be read wrong any which way.

But what exactly did IGN say? Here’s a part of it:

“While the PlayStation 3 and 360 versions of Assassin’s Creed are virtually identical, Raymond did say that on the 360 the team is putting a special emphasis on achievements. The hardware also allows for improved threading, which will improve even further the crowd AI.

PS3 Land – and our boy, Chris C. – read this entire episode as a misunderstanding between the IGN interviewers and game producer Jade Raymond. Ubisoft’s correction emphasizes: “Players will experience the exact same crowd results on PS3 and Xbox 360.”

Hopefully this calms down both the Xbox 360 and PS3 crowd. Simply because the platforms are different doesn’t mean a publisher has to short out on the gaming audience.

Buy: [Assassin’s Creed for the PS3]

Whether Xbox 360 or PS3, that crowd looks the same to me.

Christopher C., you were right. It is a misunderstanding. Ubisoft has officially stated that there are supposed to be NO performance differences between the crowd AI of the Xbox 360 and PS3 versions, according to PS3 Land.

In case you need a recap, this fracas started because of the way a paragraph in the IGN preview of Assassin’s Creed reads. It implied that the 360’s hardware allowed for an “improved” crowd AI behavior. No mention was made of the PS3, but then again, maybe that wasn’t IGN’s intent. Of course, that paragraph could be read wrong any which way.

But what exactly did IGN say? Here’s a part of it:

“While the PlayStation 3 and 360 versions of Assassin’s Creed are virtually identical, Raymond did say that on the 360 the team is putting a special emphasis on achievements. The hardware also allows for improved threading, which will improve even further the crowd AI.

PS3 Land – and our boy, Chris C. – read this entire episode as a misunderstanding between the IGN interviewers and game producer Jade Raymond. Ubisoft’s correction emphasizes: “Players will experience the exact same crowd results on PS3 and Xbox 360.”

Hopefully this calms down both the Xbox 360 and PS3 crowd. Simply because the platforms are different doesn’t mean a publisher has to short out on the gaming audience.

Buy: [Assassin’s Creed for the PS3]

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