An army of two, four, six: Army of Two for SIXAXIS

Army of Two

In the recent issue of PSM, more details were spilled about Army of Two. It seems that Electronic Arts had something up its sleeve all this time. They just revealed how the motion-sensing tilt function will be used in their upcoming co-op shooter. While the 360 version is still set for next year, PS3 gamers would have some extra fun with the SIXAXIS.

Death from above: One use for the tilt function involves using the mortar. When you shoot a probe into the air, you’re given a bird’s eye view of the battle field. Then, by tilting the controller, you’d be able to aim at your targets by guiding the mortar onto your enemies.

On the dot: The tilt function will also be used when sniping. As the camera zooms into the scope of your rifle, you’d have to make sure that your controller is stable in order to get a clear shot of your target. You’d have to steady your hand to steady your aim.

Interesting, interesting. While both of these examples make the game that much more realistic, we’re curious about the second one though. A simple work around to make your controller stable is to set it on top of the table. Doing so would always give you a clear shot every time, won’t it?

Army of Two

In the recent issue of PSM, more details were spilled about Army of Two. It seems that Electronic Arts had something up its sleeve all this time. They just revealed how the motion-sensing tilt function will be used in their upcoming co-op shooter. While the 360 version is still set for next year, PS3 gamers would have some extra fun with the SIXAXIS.

Death from above: One use for the tilt function involves using the mortar. When you shoot a probe into the air, you’re given a bird’s eye view of the battle field. Then, by tilting the controller, you’d be able to aim at your targets by guiding the mortar onto your enemies.

On the dot: The tilt function will also be used when sniping. As the camera zooms into the scope of your rifle, you’d have to make sure that your controller is stable in order to get a clear shot of your target. You’d have to steady your hand to steady your aim.

Interesting, interesting. While both of these examples make the game that much more realistic, we’re curious about the second one though. A simple work around to make your controller stable is to set it on top of the table. Doing so would always give you a clear shot every time, won’t it?

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