Assassin’s Creed devs on Altair’s 12,000 animations, what a next-gen title should be

As we come close to the November release of Assassin’s Creed, the folks from developer Ubisoft Montreal tell us more about the video game, what we need to know, and why Assassin’s Creed is one of the must-haves for the Sony PlayStation 3 and Microsoft Xbox 360 this holiday season.

Project Manager of Animation Elspeth Tory goes deep into how fluid Altair’s moves are, thanks to 12,000 animations made for him. Ubisoft Montreal devs wanted to make the game world as realistic as possible by adding tons of animations, and we can see that just by looking at NPC movements and the way enemies react to the player’s actions.

For Creative Director Patrice Desilets, it’s all about next-gen game design behind Assassin’s Creed development. Ubisoft Montreal began working on the video game back in 2004 without any ideas what consoles of the next generation will be, so the company aimed for the highest quality according to Desilets. The fruit of their efforts is a video game with convincingly real enemy AI and a layered albeit linear storyline.

Hear it straight from Ubisoft Montreal by watching the Assassin’s Creed video below:

Find the other video at the full article!

Buy: [ Assassin’s Creed (Xbox 360) ]
Buy: [ Assassin’s Creed (PS3) ]

As we come close to the November release of Assassin’s Creed, the folks from developer Ubisoft Montreal tell us more about the video game, what we need to know, and why Assassin’s Creed is one of the must-haves for the Sony PlayStation 3 and Microsoft Xbox 360 this holiday season.

Project Manager of Animation Elspeth Tory goes deep into how fluid Altair’s moves are, thanks to 12,000 animations made for him. Ubisoft Montreal devs wanted to make the game world as realistic as possible by adding tons of animations, and we can see that just by looking at NPC movements and the way enemies react to the player’s actions.

For Creative Director Patrice Desilets, it’s all about next-gen game design behind Assassin’s Creed development. Ubisoft Montreal began working on the video game back in 2004 without any ideas what consoles of the next generation will be, so the company aimed for the highest quality according to Desilets. The fruit of their efforts is a video game with convincingly real enemy AI and a layered albeit linear storyline.

Hear it straight from Ubisoft Montreal by watching the Assassin’s Creed videos below:

Buy: [ Assassin’s Creed (Xbox 360) ]
Buy: [ Assassin’s Creed (PS3) ]

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