Bionic Commando games: Home integration, PS3 achievements, more

Bionic Commando: ten dollar price tag, Home support, DLC and achievements, and why it wouldn't be available for Wii - Image 1A recent interview with Ben Judd, the producer of Bionic Commando and Bionic Commando Rearmed, reveals new details on both games. Judd talks about the possibility of Home support, achievements on the PlayStation 3 version, a mysterious add-on, the reason why it’s not getting released on the Wii, and more. Details in the full article.

Bionic Commando: ten dollar price tag, Home support, DLC and achievements, and why it wouldn't be available for Wii - Image 1 

We’re sure a lot of you are looking forward to the 3D Bionic Commando (PC, Xbox 360, PS3) game, and also Bionic Commando Rearmed. Here are new details on the games straight from Ben Judd, the producer of both titles.

Judd talked the possibility of PlayStation Home integration. Right now it’s still up in the air, but he says we won’t get a definite answer until Sony gives the go signal. He does say that once they do, they’ll be able to integrate something similar to Xbox 360 achievements:

We call them medals. You can get the same things that you can on the 360. They’re just not online or counted as part of a score. So when they start attaching things to a trophy, or an item in home, we’ll just take the save data, reverse program it, and everyone will have the right stuff.

He also hints at a mysterious add-on for the next-get Bionic Commando game. He’s keeping mum on it though. The only thing he’s willing to say is that it’s a “really, really good idea” and that “if you buy the original, you’ll probably buy the additional content.”

In the interview, Judd also explained why Rearmed won’t be coming to the Wii, saying that size limitations simply won’t allow it. He also explains why he insisted that the game will be available for only US$ 10 on XBL and PSN:

To be a good producer, I should worry more about the bottom line and making money, but I’m a huge fan of Bionic Commando, and if I can get more people who’ve never played it before to pick it up because the price is right, then that’s what I want to do.

Even if part of the company was saying it’s way too cheap or you should seriously charge fifteen dollars, I said “nope.” Fortunately, Capcom is a company that allows its producers to have the final say in a lot of key decisions.

Via IGN

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