Bungie spills on Halo 3 cinematic sequences

Not wanting to separate the player from the game as soon as the next big cinematics rolls in, Bungie had “travelled the road less taken,” making a whole new “difference” in the cinematic feel to the story. According to their recent weekly update, instead of popping a CG-rendered cinematic sporting alienated detail to further the plot, a special cinematics engine, similar to the game’s engine, will do the hard work.

Halo 3 from Bungie for the Xbox 360 - now with better cinematics - Image 1

How would it pass for quality? As Bungie puts it, the increased detail for characters in Halo 3 now sports not only proper lip syncing, but also facial expressions to go with it. In fact, Bungie says the models are well modeled and animated that Bungie’s Lee Wilson commented on one memorable female character (ahem), bluntly stating, “She ort to ‘ave ‘er shaders fixed, or she donÂ’t arf look nude. I donÂ’t mind the raspberry ripples meself, but Mrs. Wilson would ‘ave a roight fit.”

Now you know how disappointed Bungie was with their rather haphazard end-development rush for Halo 2, and they wanted to reassure us fans that Halo 3 has been given ample time for proper development. They’ve also got an assortment of cinematics experts and animators who’ve worked on movies like “Shrek,” “King Kong,” “Lord of the Rings” (on Gollum particularly).

They’re already testing out the animations and recorded voice synchronizations, so that might just be the signal that the game is nearing completion. And it’s about time, too. Can’t wait for it? Neither can we!

Via Bungie

Not wanting to separate the player from the game as soon as the next big cinematics rolls in, Bungie had “travelled the road less taken,” making a whole new “difference” in the cinematic feel to the story. According to their recent weekly update, instead of popping a CG-rendered cinematic sporting alienated detail to further the plot, a special cinematics engine, similar to the game’s engine, will do the hard work.

Halo 3 from Bungie for the Xbox 360 - now with better cinematics - Image 1

How would it pass for quality? As Bungie puts it, the increased detail for characters in Halo 3 now sports not only proper lip syncing, but also facial expressions to go with it. In fact, Bungie says the models are well modeled and animated that Bungie’s Lee Wilson commented on one memorable female character (ahem), bluntly stating, “She ort to ‘ave ‘er shaders fixed, or she donÂ’t arf look nude. I donÂ’t mind the raspberry ripples meself, but Mrs. Wilson would ‘ave a roight fit.”

Now you know how disappointed Bungie was with their rather haphazard end-development rush for Halo 2, and they wanted to reassure us fans that Halo 3 has been given ample time for proper development. They’ve also got an assortment of cinematics experts and animators who’ve worked on movies like “Shrek,” “King Kong,” “Lord of the Rings” (on Gollum particularly).

They’re already testing out the animations and recorded voice synchronizations, so that might just be the signal that the game is nearing completion. And it’s about time, too. Can’t wait for it? Neither can we!

Via Bungie

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