Marc Laidlaw on Half Life’s G-man, Gordon Freeman
A lot of you guys are probably going “Mark who?” so for the benefit of those not in the know, Marc Laidlaw is THE plot...
Crysis-Online: Q&A with lead designer Jack Mamais
Crysis-Online was able to score an interview just recently with Jack Mamais, the lead designer for the upcoming Crytek-developed sci-fi FPS game for the PC,...
Crysis interview: AI and interactive environment
Crysis is one of the most highly anticipated first person shooter games for the PC. Too bad Crytek and EA have decided to delay the...
Q&A with S.T.A.L.K.E.R. lead designer Anton Bolshakov
GamePro’s editor was recently able to score an interview with the lead designer of one of the most highly anticipated PC games today, S.T.A.L.K.E.R. Shadow...
Supreme Commander Q&A: nuke ’em first, ask questions later
We’re still not through blurting out four-letter words, but not because of screens that make us pee our pants. It’s because when Gamespot asked how...
Chris Taylor talks about Supreme Commander development
Gas Powered Games, makers of highly-popular Dungeon Siege series of games, are definitely banking on Supreme Commander to lead them to RTS superiority. Since Supreme...
S.T.A.L.K.E.R. moral lesson: Ambition is very costly
“The time when development here was cheap is now gone, so our budgets for development are now comparable to European or American budgets,” says GSC...
Q&A: Gaming’s Vista
It might be seen as, well, a cast-iron female dog to upgrade to – considering the RAM, the video memory, the OS, God knows what...
Rise of the Witch King, rise of new units
It wouldn’t be an expansion pack without new units to turn Middle-Earth into a veritable cesspool of spilled blood, torn skin, burning flesh, ruined hopes...
Neverwinter Nights 2: quasi-homebrew MMO maker?
Whenever new MMORPGs are released, somewhere in the back of the minds of some gamers, they’re thinking that it’s gonna be just another Dungeons and...