Chris Archer on Spiderman 3’s gameplay details

Black-suit Spider-Man - Image 1In a Team Xbox interview, Treyarch‘s Executive Producer”>Chris Archer, Spider Man 3‘s executive producer at Treyarch, gives us a brief rundown of the upcoming videogame’s – Spider-Man 3 – gameplay. Archer says it’s both a huge game and a huge movie, coming up this May 2007, with a host of new features including the most expensive Manhattan they’ve ever created for a Spider-Man game. We’ve covered it before, but what else is there to look forward to in Spider-Man 3?

Chris says there’s a whole new combat system in the game, including melee, aerial and web attacks, with combos, chain combos and charge attacks, and super meter. Spidey also has an all-new swinging system with added functionality and features.

The Spider Sense has also been improved, instead of just looking at point-of-interest icons, the Spider Sense will now allow you to see enemies, interactive objects, and other points of interest from 1000 feet away, enabling you to see what they’re doing and get to them very quickly without focusing on navigation.

There are also these “cineractives”, putting the game into movie-like moments, almost like you’re playing in the actual movie. There are 10 storylines, ranging from movie content to original material created for the game. And then of course, there’s black-suit Spider-Man. Black Spidey can go into “rage mode” that can be charged up in three different ways – doing combos, by taking hits and manually, or by throttling the button.

When asked if there’s any other character playable than the red and the black Spider-Man, Chris said that he can’t actually tell, but we’ll hear something about it eventually. We’ll be dishing out updates as soon as we get our hands on them.

Via Team Xbox

Black-suit Spider-Man - Image 1In a Team Xbox interview, Treyarch‘s Executive Producer”>Chris Archer, Spider Man 3‘s executive producer at Treyarch, gives us a brief rundown of the upcoming videogame’s – Spider-Man 3 – gameplay. Archer says it’s both a huge game and a huge movie, coming up this May 2007, with a host of new features including the most expensive Manhattan they’ve ever created for a Spider-Man game. We’ve covered it before, but what else is there to look forward to in Spider-Man 3?

Chris says there’s a whole new combat system in the game, including melee, aerial and web attacks, with combos, chain combos and charge attacks, and super meter. Spidey also has an all-new swinging system with added functionality and features.

The Spider Sense has also been improved, instead of just looking at point-of-interest icons, the Spider Sense will now allow you to see enemies, interactive objects, and other points of interest from 1000 feet away, enabling you to see what they’re doing and get to them very quickly without focusing on navigation.

There are also these “cineractives”, putting the game into movie-like moments, almost like you’re playing in the actual movie. There are 10 storylines, ranging from movie content to original material created for the game. And then of course, there’s black-suit Spider-Man. Black Spidey can go into “rage mode” that can be charged up in three different ways – doing combos, by taking hits and manually, or by throttling the button.

When asked if there’s any other character playable than the red and the black Spider-Man, Chris said that he can’t actually tell, but we’ll hear something about it eventually. We’ll be dishing out updates as soon as we get our hands on them.

Via Team Xbox

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