Chris Launius Gives More Details on Gods and Heroes

Gods and Heroes

In an interview with AGC Perpetual’s Community Manager for Gods and Heroes, Chris Launius had a few things to say about Gods and Heroes: Rome Rising.

Here’s something noteworthy: according to Chris, eventually the players will be able to use a “My Gods and Heroes” customizable website to manage their inventory, message friends, basically everything that a player could do sans actually playing the game.

As for the topic of how the secondary gold farming market affects MMOs, Launius said that proper game design can make this issue mostly irrelevant.

They are currently talking to several high-profile player guilds so that they could get a better idea of what content they would like to see in guild halls. When asked what Launius considered to be a large guild, he responded that what they consider a large guild should have around 200-300 active players.

From what you can gather from this interview, it’s safe to assume that in the coming months, Perpetual will be really trying their best to cram the game with as much player-dictated content as possible.

Gods and Heroes

In an interview with AGC Perpetual’s Community Manager for Gods and Heroes, Chris Launius had a few things to say about Gods and Heroes: Rome Rising.

Here’s something noteworthy: according to Chris, eventually the players will be able to use a “My Gods and Heroes” customizable website to manage their inventory, message friends, basically everything that a player could do sans actually playing the game.

As for the topic of how the secondary gold farming market affects MMOs, Launius said that proper game design can make this issue mostly irrelevant.

They are currently talking to several high-profile player guilds so that they could get a better idea of what content they would like to see in guild halls. When asked what Launius considered to be a large guild, he responded that what they consider a large guild should have around 200-300 active players.

From what you can gather from this interview, it’s safe to assume that in the coming months, Perpetual will be really trying their best to cram the game with as much player-dictated content as possible.

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