CWCheat 0.2.2 REV.A: New coding, bug fixes, compatibility improvements

CWCheat 0.2.2 REV.A: News coding, bug fixes, compatibility improvements - Image 1Weltall visited the QJ.NET Forums earlier to announce the release of CWCheat 0.2.2 REV.A. The latest build of this application features improved coding to allow it to run on games like God of War. The rest of its changelog is available in the full article.

Download: CWCheat: 0.2.2 REV.A
Visit: QJ.NET PSP Development Forums

CWCheat 0.2.2 REV.A: News coding, bug fixes, compatibility improvements - Image 1Developer Weltall dropped by the QJ.NET Forums earlier to announce the release of cwcheat: 0.2.2 REV.A. In case you’re asking, this application is a prx that will enable you to run cheats on every devhook-compatible game under firmware emulation.

Weltall explained that this new release was created due to requests for a new code type that was needed to run games like God of War. Version 0.2.2 REV.A is also expected to carry several bug fixes and compatibility improvements.

CWCheat: 0.2.2 REV.A’s full changelog is available for viewing below, along with the file download. We strongly recommend that users go through the bundle’s readme before doing anything else. You’ll also want to contact Weltall via the QJ.NET PSP Development Forums in case you run into any unexpected problems.

  • [ALL] fixed a bug in the difference search which could lead to an evaluation error making the difference function unusable in the case that the game allocates more than entire user ram –  50kbs
  • [ALL] Removed allocation of user ram for the difference search. This should increase compatibility with never games and reduced the plugin size of about 200bytes.
  • [ALL] Various optimizations in the controller management in the menus, additionally some menus now auto repeat just like most. This alloved to reduce the size of the plugin of 632bytes
  • [GAME] Added multilevel pointer codes. This will allow you to track a point in ram by going trough a series of pointer like those seen in god of war.
    • This is the code type:
      • 0x6aaaaaaa 0xvvvvvvvv
      • 0xqqqxnnnn 0xiiiiiiii
      • 0?wwwwwww 0?wwwwwww
      • […]
      • 0?wwwwwww 0?wwwwwww
      • a = the starting pointer
      • v = the value to store at the found point at the end
      • q = the offset to add to a each loop(x4) most probably you want this to be zero in this case
      • x = pointer type (check the normal pointers)
      • i = offset to add/subtract (depending to x) from the last pointed area in the pointed chains to find were to put v
      • n = number of times to point (you must start counting from one, so if the level of pointer you want to do is 2 you put here 2 if it’s 3 you put 3, the first pointer is considered first level, so if you put two offsets in the third line the value you need is 3)
      • S = offset type to find next pointer (2 for normal offset(+w), 3 for inverse offset(-w))
      • w = offset from the last pointed area to find the next pointer
  • [GAME] some performance optimizations to avoid unnecessary repeated loops and assignments in the pointer codes
  • [ALL] reworked, yes again, the db downloader now the 3.x version is libhttp based so it should work better. Plus various enhacements were added and some additional checks and functions. No changes for the 1.x version.
  • [ALL] removed some repeated code this reduced the size of the plugin of 916bytes
  • [ALL] now last text file opened is reopened when you go to the text reader

Download: CWCheat: 0.2.2 REV.A
Visit: QJ.NET PSP Development Forums

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