Daedalus R7 Released!

StrmnNrmn has released a new version of the hottest, and most anticipated emulator today. Daedalus R7 (Release 7) contains a nice speed increase over the previous version of R6 and also is the host to a new configuration system that will allow users to map the PSP buttons to the configuration/setup they have been dreaming of.

 

Many have complained that the PSP does not have enough buttons to emulate the Nintendo 64 console, but others like myself have pointed out that not all buttons are used in every game. So, if you are playing a game that have different layouts, you can easily change the configuration of the buttons before you start playing that game.

 

Aside from the button mapping feature, this new release features an average speed increase of 25-30% from the previous release. You can read the full change log below and see a video that I compiled of this new release. The video shows Super Mario 64 with tessellate large tris enabled and disabled. You will also see Mario Kart 64 which runs at 10fps in the game with large tris disabled (for performance). So, if you are like me and must have the latest, and the greatest emul

ators for your PSP, download this release below the change log –

  • [^] Avoid checking for interrupts in dynarec code in most situations.
  • [^] Optimise dynarec Load/Store instructions to avoid checking for interrupts directly.
  • [^] Implemented the remaining 32-bit integer instructions in the dynarec.
  • [^] Implemented the remaining commong load/store instructions in the dynarec.
  • [^] Implemented JAL/JR in dynarec.
  • [^] Optimised various texture cache related features.
  • [^] Added various known value optimisations to the dynarec engine.
  • [^] Link together blocks even when they exit with branch likely instructions.
  • [+] Added option to allow frequency of texture update checks to be reduced.
  • [+] Added the ability to configure buttons
  • [!] Fixed a couple of compatibility issues caused by the dynarec.
  • [!] Fixed a couple of issues related to self-modifying code and the dynarec.
  • [!] Fixed issues with the framerate counter flickering

Download: [Daedalus R7]
View: [Daedalus R7 Video]

Via StrmnNrmn

StrmnNrmn has released a new version of the hottest, and most anticipated emulator today. Daedalus R7 (Release 7) contains a nice speed increase over the previous version of R6 and also is the host to a new configuration system that will allow users to map the PSP buttons to the configuration/setup they have been dreaming of.

 

Many have complained that the PSP does not have enough buttons to emulate the Nintendo 64 console, but others like myself have pointed out that not all buttons are used in every game. So, if you are playing a game that have different layouts, you can easily change the configuration of the buttons before you start playing that game.

 

Aside from the button mapping feature, this new release features an average speed increase of 25-30% from the previous release. You can read the full change log below and see a video that I compiled of this new release. The video shows Super Mario 64 with tessellate large tris enabled and disabled. You will also see Mario Kart 64 which runs at 10fps in the game with large tris disabled (for performance). So, if you are like me and must have the latest, and the greatest emul

ators for your PSP, download this release below the change log –

  • [^] Avoid checking for interrupts in dynarec code in most situations.
  • [^] Optimise dynarec Load/Store instructions to avoid checking for interrupts directly.
  • [^] Implemented the remaining 32-bit integer instructions in the dynarec.
  • [^] Implemented the remaining commong load/store instructions in the dynarec.
  • [^] Implemented JAL/JR in dynarec.
  • [^] Optimised various texture cache related features.
  • [^] Added various known value optimisations to the dynarec engine.
  • [^] Link together blocks even when they exit with branch likely instructions.
  • [+] Added option to allow frequency of texture update checks to be reduced.
  • [+] Added the ability to configure buttons
  • [!] Fixed a couple of compatibility issues caused by the dynarec.
  • [!] Fixed a couple of issues related to self-modifying code and the dynarec.
  • [!] Fixed issues with the framerate counter flickering

Download: [Daedalus R7]
View: [Daedalus R7 Video]

Via StrmnNrmn

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