Far Cry Wii is Now Far Cry: Vengeance

Far Cry Vengeance

An interview by VGM Daily‘s hosts Ryan Maule and Tony Tomas with Andre Vu, a key team member of Ubisoft involved in the making this first-person shooter for the Wii, Far Cry: Vengeance will give you a brainfreeze with the loads of information Vu has provided.

Highlights of the interview was summarized by crispy4001 for your convenience.

  • Jump with nunchuck by lifting it
  • Slash Wiimote to make a feral attack, nunchuck to hit enemies in the back, etc.
  • Move Wiimote forward to zoom
  • Slash across screen for knife attack
  • Focusing both on graphics and gameplay, not straight port from Xbox versions.
  • Unveiled on the 14th.
  • Widescreen, 480p
  • “Stable 30 FPS, like all prior instincts games”
  • Splitscreen multiplayer
  • Paraphrase: ‘We’ve heard some online information from Nintendo, but we can’t comment.’ (funny, cause he did. Look below )
  • Proposing possibilities to Nintendo Wii24connect
  • Single Player: 20+ hours
  • “We’re testing online right now”
  • “Is there a possibility online play will show up in retail version?” (quick response) “Yep Yep.”
  • Downloadable content is a possibility.

If you’re a big fan of the game or the Wii, we strongly encourage you to listen to the whole interview. Vu also touches on the new storyline, Nintendo Wii24connect details and the Nintendo event in New York.

Download: [VGM Daily Episode 118]

Via vgmfusion

Far Cry Vengeance

An interview by VGM Daily‘s hosts Ryan Maule and Tony Tomas with Andre Vu, a key team member of Ubisoft involved in the making this first-person shooter for the Wii, Far Cry: Vengeance will give you a brainfreeze with the loads of information Vu has provided.

Highlights of the interview was summarized by crispy4001 for your convenience.

  • Jump with nunchuck by lifting it
  • Slash Wiimote to make a feral attack, nunchuck to hit enemies in the back, etc.
  • Move Wiimote forward to zoom
  • Slash across screen for knife attack
  • Focusing both on graphics and gameplay, not straight port from Xbox versions.
  • Unveiled on the 14th.
  • Widescreen, 480p
  • “Stable 30 FPS, like all prior instincts games”
  • Splitscreen multiplayer
  • Paraphrase: ‘We’ve heard some online information from Nintendo, but we can’t comment.’ (funny, cause he did. Look below )
  • Proposing possibilities to Nintendo Wii24connect
  • Single Player: 20+ hours
  • “We’re testing online right now”
  • “Is there a possibility online play will show up in retail version?” (quick response) “Yep Yep.”
  • Downloadable content is a possibility.

If you’re a big fan of the game or the Wii, we strongly encourage you to listen to the whole interview. Vu also touches on the new storyline, Nintendo Wii24connect details and the Nintendo event in New York.

Download: [VGM Daily Episode 118]

Via vgmfusion

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