Game Director Tabata talks freely about Crisis Core

Tabata talks about Crisis Core: Final Fantasy VII - Image 1Over at Advent Children’s online forums, Final Fantasy fans were able to get hold of an interview with Square Enix Game Director Hajime Tabata regarding Crisis Core: Final Fantasy VII. First things first, Tabata is happy to announce that the game is already 90% finished and they are just compressing everything so that it will fit the UMD format.

In terms of length, the director shared that the main game will take players around 30 hours to finish. But if you’re going to consider side quests and really spend time to acquire all in-game materials present in the game, players will be stuck with Crisis Core for a good 100 hours.

Hajime Tabata then went on and talked about the video game’s RPG-oriented gameplay. According to him, Crisis Core‘s more action-oriented style is similar to the fun element added to the FF series with the ATB System. When asked about the title’s packaging and if it’s going to be the end of the Compilation works, Tabata said,

Well it seems like the end, but it is nothing more than fourth installment. When the compilation will end depends on what Nomura and Kitase decide upon. It will be special and there will be a “wonderful” extra edition. For now, please wait for an announcement.

Crisis Core: Final Fantasy VII is going to be released in Japan this coming September 13. Some other important matters raised by Tabata include:

  • With in CC, “Loveless” is a drama from FF7 based upon an original work. It has an important meaning to Genesis, and is an important keyword in the story as a whole.
  • Limit Breaks will level up. When the level is high, the amount of tension indicated by the amplitude of the waves on the chart will increase the power.
  • Shisune is a guest character who first appeared in BC since it is assumed that the timing of CC and that game overlap. Before her appearance in BC what Shisune was working on was never shown, and it turns out that she was involved with CC‘s Soldier Disappearance Incident.
  • CC moves to where the events occur, and within those areas events and battles take place.
  • CC‘s size is unlike that of other handheld games.
  • SP comes from an energy based on magic. You obtain some for each monster you defeat, and other than battles it is also used in the formation of Materia.
  • When two materia are joined together you have the option to combine them (Synthesis)
  • Some of the music being arranged for CC obviously takes it roots in the original melodies from FFVII. That was Ishimoto’s idea. Of course, CC will have original music as well.
  • Each character will have a special memory fragment related to them. There is a high probably that will be present in the Reels.
  • Summon monsters are able to be used so long as you possess the item associated with them, changing random Reels to represent the summon.

Thanks to Advent Children forums member Schala-Kitty for posting the translation of the interview.

Via Advent Children Forums

Tabata talks about Crisis Core: Final Fantasy VII - Image 1Over at Advent Children’s online forums, Final Fantasy fans were able to get hold of an interview with Square Enix Game Director Hajime Tabata regarding Crisis Core: Final Fantasy VII. First things first, Tabata is happy to announce that the game is already 90% finished and they are just compressing everything so that it will fit the UMD format.

In terms of length, the director shared that the main game will take players around 30 hours to finish. But if you’re going to consider side quests and really spend time to acquire all in-game materials present in the game, players will be stuck with Crisis Core for a good 100 hours.

Hajime Tabata then went on and talked about the video game’s RPG-oriented gameplay. According to him, Crisis Core‘s more action-oriented style is similar to the fun element added to the FF series with the ATB System. When asked about the title’s packaging and if it’s going to be the end of the Compilation works, Tabata said,

Well it seems like the end, but it is nothing more than fourth installment. When the compilation will end depends on what Nomura and Kitase decide upon. It will be special and there will be a “wonderful” extra edition. For now, please wait for an announcement.

Crisis Core: Final Fantasy VII is going to be released in Japan this coming September 13. Some other important matters raised by Tabata include:

  • With in CC, “Loveless” is a drama from FF7 based upon an original work. It has an important meaning to Genesis, and is an important keyword in the story as a whole.
  • Limit Breaks will level up. When the level is high, the amount of tension indicated by the amplitude of the waves on the chart will increase the power.
  • Shisune is a guest character who first appeared in BC since it is assumed that the timing of CC and that game overlap. Before her appearance in BC what Shisune was working on was never shown, and it turns out that she was involved with CC‘s Soldier Disappearance Incident.
  • CC moves to where the events occur, and within those areas events and battles take place.
  • CC‘s size is unlike that of other handheld games.
  • SP comes from an energy based on magic. You obtain some for each monster you defeat, and other than battles it is also used in the formation of Materia.
  • When two materia are joined together you have the option to combine them (Synthesis)
  • Some of the music being arranged for CC obviously takes it roots in the original melodies from FFVII. That was Ishimoto’s idea. Of course, CC will have original music as well.
  • Each character will have a special memory fragment related to them. There is a high probably that will be present in the Reels.
  • Summon monsters are able to be used so long as you possess the item associated with them, changing random Reels to represent the summon.

Thanks to Advent Children forums member Schala-Kitty for posting the translation of the interview.

Via Advent Children Forums

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