Generating fear in Manhunt 2

Generating fear in Manhunt 2 - Image 1In any game, the biggest draw to players is the emotional response that it triggers. Rockstar Games’ Manhunt 2 is no different, and the driving element that games such as this is a very primal one: fear. What did the developers do to generate this feeling in the game?

First up, they used something from the original Manhunt that has worked well for them: overwhelming odds. You will not be able to show yourself to the hunters and start mowing them down like you’re the Terminator.

The game requires you to use stealth and cunning to pick off your foes. This may seem obvious to most gamers, but waiting for the perfect time to strike and praying that no one spots you is a sure-fire way to create anxiety and fear.

Speaking of not being spotted, even hiding in the shadows, you are never safe. The hunters in this game have flashlights, spotlights and helicopter support. It wouldn’t have been so bad if they weren’t using these assets, but it looks like they will be checking the shadowy corners and areas.

If they spot you, you’d better be prepared to bolt because getting into a war of attrition with the hunters almost always results in a gruesome death.

Now, it seems that the focus of the game is the sheer unpredictability of it. Most players would be thinking “at least my character is fully controllable and will do exactly what I tell him to do.” This would have been true, if not for the psychological trauma that Daniel Lamb has suffered. This means that your character will be plagued by flashbacks. It was mentioned that it sometimes kicks in for no apparent reason, so it looks like even the character you’re playing may be a bit unpredictable as well.

Humans have a need for control, when you take that away, it produces fear and uncertainty. That’s precisely the emotion the developers were trying to make players feel while playing the game, and it looks like they’ve done a very good job at that. If you want to read more on this, you can click on our read link.

The game is slated to be released this July for the PSP, PS2, and Wii . Be sure to keep checking back here for more updates on Manhunt 2.

Buy: [Manhunt 2 (PSP)]
Buy: [Manhunt 2 (Wii)]

Generating fear in Manhunt 2 - Image 1In any game, the biggest draw to players is the emotional response that it triggers. Rockstar Games’ Manhunt 2 is no different, and the driving element that games such as this is a very primal one: fear. What did the developers do to generate this feeling in the game?

First up, they used something from the original Manhunt that has worked well for them: overwhelming odds. You will not be able to show yourself to the hunters and start mowing them down like you’re the Terminator.

The game requires you to use stealth and cunning to pick off your foes. This may seem obvious to most gamers, but waiting for the perfect time to strike and praying that no one spots you is a sure-fire way to create anxiety and fear.

Speaking of not being spotted, even hiding in the shadows, you are never safe. The hunters in this game have flashlights, spotlights and helicopter support. It wouldn’t have been so bad if they weren’t using these assets, but it looks like they will be checking the shadowy corners and areas.

If they spot you, you’d better be prepared to bolt because getting into a war of attrition with the hunters almost always results in a gruesome death.

Now, it seems that the focus of the game is the sheer unpredictability of it. Most players would be thinking “at least my character is fully controllable and will do exactly what I tell him to do.” This would have been true, if not for the psychological trauma that Daniel Lamb has suffered. This means that your character will be plagued by flashbacks. It was mentioned that it sometimes kicks in for no apparent reason, so it looks like even the character you’re playing may be a bit unpredictable as well.

Humans have a need for control, when you take that away, it produces fear and uncertainty. That’s precisely the emotion the developers were trying to make players feel while playing the game, and it looks like they’ve done a very good job at that. If you want to read more on this, you can click on our read link.

The game is slated to be released this July for the PSP, PS2, and Wii . Be sure to keep checking back here for more updates on Manhunt 2.

Buy: [Manhunt 2 (PSP)]
Buy: [Manhunt 2 (Wii)]

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