Heavenly Sword is *NOT* “God of War meets Prince of Persia”

Heavenly Sword: God(dess) of War (in Persia) - Image 1 Heavenly Sword: God(dess) of War (in Persia) - Image 2

Yesterday, EuroGamer gave us a preview of their interview with Heavenly Sword co-founder Tameem Antoniades. While we were just told about how the game was 90% complete and could have multiplayer support, we now get to see the full transcript of that same interview – and my, what an informative sit-down it is.

Aside from talking about the combat in the game and how previously working on Kung Fu Chaos (Microsoft Xbox) contributed to Heavenly Sword, one of the more interesting points in the interview was when they touched on how the title stacked up to similar games (and movies) of the somewhat same genre. When suggested by EuroGamer that the game looks like a “Prince of Persia meets God of War,” the answer from Antoniades was definitely something we didn’t expect:

If you really want a small list of influences and inspirations, how about this: the poetic beauty of ICO, the dynamic action of Panzer Dragoon Orta, the extreme style of Devil May Cry, the depth of combat of Virtua Fighter, the visual emotion of “Crouching Tiger Hidden Dragon“, the ‘wire-fu’ style of Yuen Woo Ping, the over-the-top action of “Kung Fu Hustle“, the madness of “Versus” and the scale of “Lord of the Rings“.

What. A. Mouthful. That’s indeed a lot of “X meets Y” comparisons, but despite it all, hey!, it works and helps us put the game in its place among all the other titles under the Action-Adventure umbrella. But in the end, Antoniades says that he’d prefer the game to be given its own merit. Don’t be comparing apples and oranges, basically. Heavenly Sword is a wholly new experience as compared to other video games or movies.

Cool beans. So, to make everyone happy, let’s go for a compromise: it’s actually Heavenly Sword: God(dess) of War (in Persia). Ha, we crack ourselves up sometimes.

You can check out the full interview at the Read link below.

Heavenly Sword: God(dess) of War (in Persia) - Image 1 Heavenly Sword: God(dess) of War (in Persia) - Image 2

Yesterday, EuroGamer gave us a preview of their interview with Heavenly Sword co-founder Tameem Antoniades. While we were just told about how the game was 90% complete and could have multiplayer support, we now get to see the full transcript of that same interview – and my, what an informative sit-down it is.

Aside from talking about the combat in the game and how previously working on Kung Fu Chaos (Microsoft Xbox) contributed to Heavenly Sword, one of the more interesting points in the interview was when they touched on how the title stacked up to similar games (and movies) of the somewhat same genre. When suggested by EuroGamer that the game looks like a “Prince of Persia meets God of War,” the answer from Antoniades was definitely something we didn’t expect:

If you really want a small list of influences and inspirations, how about this: the poetic beauty of ICO, the dynamic action of Panzer Dragoon Orta, the extreme style of Devil May Cry, the depth of combat of Virtua Fighter, the visual emotion of “Crouching Tiger Hidden Dragon“, the ‘wire-fu’ style of Yuen Woo Ping, the over-the-top action of “Kung Fu Hustle“, the madness of “Versus” and the scale of “Lord of the Rings“.

What. A. Mouthful. That’s indeed a lot of “X meets Y” comparisons, but despite it all, hey!, it works and helps us put the game in its place among all the other titles under the Action-Adventure umbrella. But in the end, Antoniades says that he’d prefer the game to be given its own merit. Don’t be comparing apples and oranges, basically. Heavenly Sword is a wholly new experience as compared to other video games or movies.

Cool beans. So, to make everyone happy, let’s go for a compromise: it’s actually Heavenly Sword: God(dess) of War (in Persia). Ha, we crack ourselves up sometimes.

You can check out the full interview at the Read link below.

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