History Channel: Great Battles of Rome’s – gameplay and game license

The History Channel: Great Battles of Rome's Development Director on gameplay and the license - Image 1For history buffs who own a PSP, PS2, or a PC, The History Channel: Great Battles of Rome is like manna from heaven. Developed by Slitherine Software, this title should appeal to an audience that has far too often gone unnoticed by other developers.

Gamespot was lucky enough to score an interview with the development director of the game Iain McNeil. In the interview, he discussed quite a few points that should catch the attention of those who haven’t picked this game up. One of the more important details that McNeil discussed is the game’s focus. He maintains that this is a “real blend of action and strategy.”

Before a battle starts, you have the chance to create a battle plan, which is where the strategy comes in, and your men will carry out this plan in battle.

Some players may choose to wing it and skip this section and jump straight into the battles. Once in the battles, it’s fast-paced action all the way. In the larger battles, there are thousands of men giving the game a truly epic feel, which has not been seen on consoles before.

In addition to that, this game was also built to be historically accurate considering they did secure a History Channel License for the game. McNeil gave two major reasons why they decided to obtain the license and how it benefits the game overall.

Firstly, they have thousands of hours of high-quality footage, which we were able to search through and use to create the movies you see in the game. These really add to the atmosphere when combined with the superb music and voice-over, allowing the player to become fully immersed in the period.

Secondly, having a well-known license like the History Channel brings the game to the attention of people who might otherwise have missed it. It has also allowed us to do a lot of TV advertising, which has not been possible in the past. The History Channel has been really supportive and it has been great to work with them.

So there you have it. This is a history game for the most discerning war gamers out there. If you want to read the full interview, feel free to click on our read link. The game has already been released so there’s no reason not to check it out to see if it’s for you. More updates on The History Channel: Great Battles of Rome as it happens.

The History Channel: Great Battles of Rome's Development Director on gameplay and the license - Image 1For history buffs who own a PSP, PS2, or a PC, The History Channel: Great Battles of Rome is like manna from heaven. Developed by Slitherine Software, this title should appeal to an audience that has far too often gone unnoticed by other developers.

Gamespot was lucky enough to score an interview with the development director of the game Iain McNeil. In the interview, he discussed quite a few points that should catch the attention of those who haven’t picked this game up. One of the more important details that McNeil discussed is the game’s focus. He maintains that this is a “real blend of action and strategy.”

Before a battle starts, you have the chance to create a battle plan, which is where the strategy comes in, and your men will carry out this plan in battle.

Some players may choose to wing it and skip this section and jump straight into the battles. Once in the battles, it’s fast-paced action all the way. In the larger battles, there are thousands of men giving the game a truly epic feel, which has not been seen on consoles before.

In addition to that, this game was also built to be historically accurate considering they did secure a History Channel License for the game. McNeil gave two major reasons why they decided to obtain the license and how it benefits the game overall.

Firstly, they have thousands of hours of high-quality footage, which we were able to search through and use to create the movies you see in the game. These really add to the atmosphere when combined with the superb music and voice-over, allowing the player to become fully immersed in the period.

Secondly, having a well-known license like the History Channel brings the game to the attention of people who might otherwise have missed it. It has also allowed us to do a lot of TV advertising, which has not been possible in the past. The History Channel has been really supportive and it has been great to work with them.

So there you have it. This is a history game for the most discerning war gamers out there. If you want to read the full interview, feel free to click on our read link. The game has already been released so there’s no reason not to check it out to see if it’s for you. More updates on The History Channel: Great Battles of Rome as it happens.

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