Insomniac’s Ratchet & Clank Future: Tools of Destruction for the PlayStation 3

Insomniac's Ratchet and Clank Future: Tools of Destruction Artwork - Image 1  

Insomniac’s Ratchet & Clank Future: Tools of Destruction for the PlayStation 3 is one that fans of the series have been demanding since its tech demo during the Game Developers Conference (GDC) 2006. Now, it appears that the details are out, and the factoids they released have certainly piqued our interest.

Apparently, the game engine will be the same as Resistance: Fall of Man, albeit a modified version of it. They will not be outsourcing the engine from Naughty Dog. In addition, the game is already running at 45 frames per second (fps). Many next-gen games are pushing at 30 fps right now, so that is an impressive feat in itself. Insomnia is pushing for the full 60 fps for the final release though.

Space combat will be scripted, with your space fighter moving through a predefined path. You can dodge within your screen though. How this “linearization” will be accepted by the community is still unknown.

With regards to the rumors of a love interest for Ratchet, it seems he will be teaming up with Talwyn, a female Lombax (Ratchet’s race), who’s searching for her father. No word if this is the “love interest” we (and Ratchet) have been waiting for.

Finally, we get to the awesome part. It is looking even prettier than its showing at the GDC 2006. Check out the screenshot and backgrounds.

Insomniac's Ratchet and Clank Future: Tools of Destruction - Image 1 Insomniac's Ratchet and Clank Future: Tools of Destruction - Image 2 Insomniac's Ratchet and Clank Future: Tools of Destruction - Image 3

Insomniac's Ratchet and Clank Future: Tools of Destruction Artwork - Image 1  

Insomniac’s Ratchet & Clank Future: Tools of Destruction for the PlayStation 3 is one that fans of the series have been demanding since its tech demo during the Game Developers Conference (GDC) 2006. Now, it appears that the details are out, and the factoids they released have certainly piqued our interest.

Apparently, the game engine will be the same as Resistance: Fall of Man, albeit a modified version of it. They will not be outsourcing the engine from Naughty Dog. In addition, the game is already running at 45 frames per second (fps). Many next-gen games are pushing at 30 fps right now, so that is an impressive feat in itself. Insomnia is pushing for the full 60 fps for the final release though.

Space combat will be scripted, with your space fighter moving through a predefined path. You can dodge within your screen though. How this “linearization” will be accepted by the community is still unknown.

With regards to the rumors of a love interest for Ratchet, it seems he will be teaming up with Talwyn, a female Lombax (Ratchet’s race), who’s searching for her father. No word if this is the “love interest” we (and Ratchet) have been waiting for.

Finally, we get to the awesome part. It is looking even prettier than its showing at the GDC 2006. Check out the screenshot and backgrounds.

Insomniac's Ratchet and Clank Future: Tools of Destruction - Image 1 Insomniac's Ratchet and Clank Future: Tools of Destruction - Image 2 Insomniac's Ratchet and Clank Future: Tools of Destruction - Image 3

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