Interview: Player Vs. Player combat in Everquest II

The folks over at MMORPG.com have posted up a new edition to there Bi-Weekly Q&A session about Everquest II. This time the focus is on the upcoming Player Vs. Player combat in the game.

Scott Hartsman (Senior Producer) and Chris Junior (Designer) discuss the importance of PvP combat in Everquest II, possible spell modifications, locked encounters and possible future expansions of PvP content.

“We always wanted it there – We just wanted to do it justice.

ItÂ’s a lot more work than it seems to design a system, implement it, and iterate it through alpha and beta testing until you end up with something that qualifies”

You can find a link to the full interview just below.

The folks over at MMORPG.com have posted up a new edition to there Bi-Weekly Q&A session about Everquest II. This time the focus is on the upcoming Player Vs. Player combat in the game.

Scott Hartsman (Senior Producer) and Chris Junior (Designer) discuss the importance of PvP combat in Everquest II, possible spell modifications, locked encounters and possible future expansions of PvP content.

“We always wanted it there – We just wanted to do it justice.

ItÂ’s a lot more work than it seems to design a system, implement it, and iterate it through alpha and beta testing until you end up with something that qualifies”

You can find a link to the full interview just below.

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