Josh Glazer on small games: Even an hour-sized chunk was too much

Below is the concluding part of episode 4 (the same one where Jaffe comments on Blu-ray) of GameTrailer’s Crossfire-esque videogames talk show, “The Bonus Round”. In it is Sony’s David Jaffe, thatgamecompany‘s Kellee Santiago, and Naked Sky‘s Josh Glazer.

In this video, they talk about the appeal of small downloadable video games. The talk about how small games give gamers who don’t have time for 30-hour epics the gaming fix that they need.

What’s noteworthy here is Josh Glazer saying that even if RoboBlitz dished out its gameplay in hour-sized chunks, feedback from players indicated that they wanted it shorter. Apparently, their market was a bit annoyed with the learning curve, and wanted the bite-sized game snappier. Like a music video. Enough explaining, watch it yourself:

We particularly like that bit in the discussion about innovation in big games versus innovation in small downloadable games. What’s nice about that one is that they noted that a game, large or small, always tries to have something new in it, because that’s what sells.

Well, folks? What’s your take on this? Do you want Sony to give Josh Glazer some dev kits? Let us know through the comments.

Below is the concluding part of episode 4 (the same one where Jaffe comments on Blu-ray) of GameTrailer’s Crossfire-esque videogames talk show, “The Bonus Round”. In it is Sony’s David Jaffe, thatgamecompany‘s Kellee Santiago, and Naked Sky‘s Josh Glazer.

In this video, they talk about the appeal of small downloadable video games. The talk about how small games give gamers who don’t have time for 30-hour epics the gaming fix that they need.

What’s noteworthy here is Josh Glazer saying that even if RoboBlitz dished out its gameplay in hour-sized chunks, feedback from players indicated that they wanted it shorter. Apparently, their market was a bit annoyed with the learning curve, and wanted the bite-sized game snappier. Like a music video. Enough explaining, watch it yourself:

We particularly like that bit in the discussion about innovation in big games versus innovation in small downloadable games. What’s nice about that one is that they noted that a game, large or small, always tries to have something new in it, because that’s what sells.

Well, folks? What’s your take on this? Do you want Sony to give Josh Glazer some dev kits? Let us know through the comments.

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