Left 4 Dead 2 gets new mutation, patched

l4d2_thumbThe official L4D blog has revealed the latest Left for Dead 2 mutation that will run troughout the week in the zombie land, it’s called Versus Survival! Along with the announcement, a new patch update has also been released.

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The official L4D blog has revealed the latest Left for Dead 2 mutation that will run troughout the week in the zombie land, it’s called Versus Survival! Along with the announcement, a new patch update has also been released. The blog reads:

Can you survive against your friends?

The first Survivor team sets the time. The second team tries to beat it. Then the first team tries to beat the second team’s time. Then the second team tries to beat the first team’s time. And then the… you get the idea. Rounds keep switching until someone fails to beat the previous time.

Patch notes:

Steam Update:

  • New mutation: Versus Survival
  • Updated default configuration for Intel HD Graphics card

 

Xbox 360 Update:

  • Versus Changes
    • Added a 25 point scoring penalty for using a Defibrillator.
    • Scaled dynamic Defibrillators based on map length with a maximum of 1 per map.
    • Removed dynamic Pill conversion to First Aid Kits.
    • Removed Explosive Ammunition.
    • Increased Jockey damage per second.
    • Removed Jockey’s damage delay.
    • Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a Survivor into an alarm car. This change only affects game modes with human-controlled Zombies .
    • Special Infected bots spawn within 10 seconds of the Survivors leaving the safe room.
  • Survivor Bot Changes
    • Improved SurvivorBot’s ability to support players who stop moving to fight infected.
    • Improved SurvivorBot’s ability to support players in tight spaces.
    • Changed Survivorbot item hunting behavior.
    • SurvivorBots now stay closer to human players in all game modes.
    • Fixed Survivorbot navigation issue in The Passing: Riverbank.
    • Fixed bug where a SurvivorBot could become catatonic when attempting to save another Survivor from a Smoker.
    • Fixed condition where SurvivorBots would not enter the saferoom.
  • Other Changes
    • Increased self-inflicted friendly fire damage from the Grenade Launcher.
    • Fixed bug where the M60 would reset its ammo if dropped in certain situations.
    • Shortened spawn times for human Special Infected when the Infected team isn’t full. The time difference is added to the timer of the next bot in line to spawn.
    • Fixed AI tanks sometimes not getting assigned to human players.
    • Fixed exploit in The Passing where players could jump through a gap in the fence to skip a gauntlet.
    • Fixed exploit in The Passing where players could get outside the world.
    • Fixed commentary maps crashing on load, restored commentary option in main menu.
    • Fixed team lobbies not working correctly for some game modes.

 

 

[Steam via L4D Blog]

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