Lost Planet devs prepping an update
Lost Planet is dominating the rental charts of GameFly according to reports. That’s one piece of good news, another piece of cheery tidbit is that the game’s development team has recently announced that they are preparing an update that will add additional multiplayer features as well as fix a few minors bugs. The update is currently scheduled to go live around the globe on or about March 9. With that, here’s what the update packs.
Updates
- In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.
- In the pre-game lobby, an icon will be added next to each playerÂ’s Gamertag, indicating connection strength, speed and rating.
- In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.
- At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.
- At the post-match Results screen, Gamertags of the players who have left the session will be darkened.
Bug Fixes
- Sometimes in Fugitive mode there would be multiple Fugitives instead of just one – Fixed
- Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it – Fixed
- Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot – Fixed
- Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match – Fixed
- Sometimes post-match Results screens would show players who did not participate in the match – Fixed
- Starting a taunt animation during a reload shortened the reload time as an exploit – Fixed
We’ll be giving you updates as we get more info about it. For now, while the devs are still cooking the update, go ahead and play Lost Planet, and please do share with us what you think needs improvement in the game.
Lost Planet is dominating the rental charts of GameFly according to reports. That’s one piece of good news, another piece of cheery tidbit is that the game’s development team has recently announced that they are preparing an update that will add additional multiplayer features as well as fix a few minors bugs. The update is currently scheduled to go live around the globe on or about March 9. With that, here’s what the update packs.
Updates
- In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.
- In the pre-game lobby, an icon will be added next to each playerÂ’s Gamertag, indicating connection strength, speed and rating.
- In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.
- At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.
- At the post-match Results screen, Gamertags of the players who have left the session will be darkened.
Bug Fixes
- Sometimes in Fugitive mode there would be multiple Fugitives instead of just one – Fixed
- Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it – Fixed
- Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot – Fixed
- Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match – Fixed
- Sometimes post-match Results screens would show players who did not participate in the match – Fixed
- Starting a taunt animation during a reload shortened the reload time as an exploit – Fixed
We’ll be giving you updates as we get more info about it. For now, while the devs are still cooking the update, go ahead and play Lost Planet, and please do share with us what you think needs improvement in the game.