McZonk explains Quake II on the PSP hiccups and why it happens

McZonk explains Quake II on the PSP hiccups and why it happens - Image 1McZonk, the developer of PSP Quake II, is back and is working on a new release. Some players have been wondering why Quake II runs smoothly on the first PlayStation while it hiccups on the PSP. Considering the power of the PSP compared to the console, it shouldn’t happen. That’s true, theoretically.

McZonk explained the problems that were encountered. First up, he said that most crashes on the PSP version were caused by memory problems. While the PSP does have more memory than the PS1, it should be remembered that the PS1 graphics for the game were actually watered down.

McZonk mentioned that in the game, “the models are reduced in polygon count, texture size and animation steps.” It was said in the post that the developer leans towards to the Windows version of Quake II: they’re not scaling the game up from the PS1 version, but down from the 50 MB to 100 MB of the Windows version of the game.

The crash problem he encountered is due to the lack of a memory management unit in the PSP. The Quake II beta occasionally crashed when loading a new map due to fragmentation. The newer version solves this by unloading everything when a player quits a map. The downside to this though is the fact that the loading time for the next level increases. Another thing that fans of the game will appreciate is the addition of sound in the game. He mentioned that he rewrote the sound engine and it should be up in the next release.

He gave too many details to adequately cover in this post, so if you want to know more, feel free to click on our read link. That said, welcome back McZonk, and we await the next release of Quake II for the PSP.

McZonk explains Quake II on the PSP hiccups and why it happens - Image 1McZonk, the developer of PSP Quake II, is back and is working on a new release. Some players have been wondering why Quake II runs smoothly on the first PlayStation while it hiccups on the PSP. Considering the power of the PSP compared to the console, it shouldn’t happen. That’s true, theoretically.

McZonk explained the problems that were encountered. First up, he said that most crashes on the PSP version were caused by memory problems. While the PSP does have more memory than the PS1, it should be remembered that the PS1 graphics for the game were actually watered down.

McZonk mentioned that in the game, “the models are reduced in polygon count, texture size and animation steps.” It was said in the post that the developer leans towards to the Windows version of Quake II: they’re not scaling the game up from the PS1 version, but down from the 50 MB to 100 MB of the Windows version of the game.

The crash problem he encountered is due to the lack of a memory management unit in the PSP. The Quake II beta occasionally crashed when loading a new map due to fragmentation. The newer version solves this by unloading everything when a player quits a map. The downside to this though is the fact that the loading time for the next level increases. Another thing that fans of the game will appreciate is the addition of sound in the game. He mentioned that he rewrote the sound engine and it should be up in the next release.

He gave too many details to adequately cover in this post, so if you want to know more, feel free to click on our read link. That said, welcome back McZonk, and we await the next release of Quake II for the PSP.

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