Microsoft launches casual game site

Playtime, Anytime - Image 1 

Yeah, yeah, you’ve read the studies, it’s likely that casual gamers are your mothers, so no need to go into the gamers. Money-wise though, this means that Casual Games are big business at the moment. Not to pass-up an opportunity to make a profit, Microsoft has launched a new casual games website.

The site boasts what they claim to be over 400 games in every major genre possible. Of course these figures include games on Xbox Live, MSN Games, and games over Windows Live Messenger. Here’s what Microsoft had to say in their Casual Games Fact Sheet:

The casual games space is growing at an unprecedented rate, and Microsoft has emerged as an undisputed leader in multiple-platform casual offerings, with more than 10 years of experience in the space. According to DFC Intelligence, revenue from casual games is expected to grow from $713 million (U.S.) in 2005 to $1.56 billion(U.S.) in 2008, fueled by the global appeal of games such as Bejeweled, Hexic, Diner Dash and Bespelled.

Check out the site yourself if you wish, just click on our “read” link below.

Casual games: small things employees play when they’re bored at work.

Playtime, Anytime - Image 1 

Yeah, yeah, you’ve read the studies, it’s likely that casual gamers are your mothers, so no need to go into the gamers. Money-wise though, this means that Casual Games are big business at the moment. Not to pass-up an opportunity to make a profit, Microsoft has launched a new casual games website.

The site boasts what they claim to be over 400 games in every major genre possible. Of course these figures include games on Xbox Live, MSN Games, and games over Windows Live Messenger. Here’s what Microsoft had to say in their Casual Games Fact Sheet:

The casual games space is growing at an unprecedented rate, and Microsoft has emerged as an undisputed leader in multiple-platform casual offerings, with more than 10 years of experience in the space. According to DFC Intelligence, revenue from casual games is expected to grow from $713 million (U.S.) in 2005 to $1.56 billion(U.S.) in 2008, fueled by the global appeal of games such as Bejeweled, Hexic, Diner Dash and Bespelled.

Check out the site yourself if you wish, just click on our “read” link below.

Casual games: small things employees play when they’re bored at work.

Add a Comment

Your email address will not be published. Required fields are marked *