Microsoft rejected Machinarium for XBLA

xbl_logoIt sure would have been great if Machinarium made its way to the Xbox Live, don’t you think? Actually, that would have been the case had Microsoft accepted Czech game studio Amanita Design’s offer.

 

 

 

It sure would have been great if Machinarium made its way to the Xbox Live, don’t you think? Actually, that would have been the case had Microsoft accepted Czech game studio Amanita Design’s offer.

 

Yes, Microsoft rejected Machinarium for the Xbox Live. It’s a sad culmination indeed for the critically acclaimed PC point-and-click adventure, especially since they’ve been in talks with MS for a lengthy six months.

 

 

machinarium

 

 

Explained Amanita founder and lead designer Jakub Dvorsky as to why the negotiations fell through:

 

 

“Microsoft just refused Machinarium for XBLA after a half year of talking with them. They like the game and know it would be very successfuly on their platform, but they don’t want to support games which aren’t Microsoft exclusives.

 

 

Machinarium isn’t, since we’ve also released versions for Mac and Linux. We have another option to approach some big publisher to bring the game to XBLA, which is quite absurd to do and lose maybe a large part of revenue because of that.

 

 

That sure sucks, MS. You’re only passing up on the Best Visual Arts awardee for 2009’s Independent Game Festival. Where’s your indie spirit at?

 

 

Via [XBLAfans]

 

 

 

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