More News On CraigT’s SpeecyDS WIP

speccydsHere’s some juicy update on SpeccyDS, CraigT‘s Sinclair ZX Spectrum Emulator for DS.

According to CraigT, the problems in the CPU core has been what’s keeping him busy the last few weeks. He reports that he has done 5-10 bug fixes, which have prevented the games from running earlier. And now, those games that were bugged by bugs are perfectly working like clockwork: Robocop, Chase HQ, Three Weeks in Paradise, Batman, Exolon, Bombjack and Dan Dare.

Still appearing to be problematic, though, are Chaos, Starquake, Sabre Wolf and Megabucks for various reasons – from having the wrong AI feel to crashing in game/menu. CraigT will be tinkering with this emulator a little bit more to perfection over the next few days.

Also getting the developer’s attention now is the thought on emulating the sound. According to him, “IÂ’ve already solved how to regularly store the sound data from the CPU, but IÂ’ve only briefly looked at how to convert this into a format that the DS will process.  It looks like iÂ’ve got some more reading ahead of me.”

Well, here’s hoping he gets those extra readings done, so he can finally finish this program. But kudos, still, for doing a pretty neat job so far.

Via SpeccyDS

speccydsHere’s some juicy update on SpeccyDS, CraigT‘s Sinclair ZX Spectrum Emulator for DS.

According to CraigT, the problems in the CPU core has been what’s keeping him busy the last few weeks. He reports that he has done 5-10 bug fixes, which have prevented the games from running earlier. And now, those games that were bugged by bugs are perfectly working like clockwork: Robocop, Chase HQ, Three Weeks in Paradise, Batman, Exolon, Bombjack and Dan Dare.

Still appearing to be problematic, though, are Chaos, Starquake, Sabre Wolf and Megabucks for various reasons – from having the wrong AI feel to crashing in game/menu. CraigT will be tinkering with this emulator a little bit more to perfection over the next few days.

Also getting the developer’s attention now is the thought on emulating the sound. According to him, “IÂ’ve already solved how to regularly store the sound data from the CPU, but IÂ’ve only briefly looked at how to convert this into a format that the DS will process.  It looks like iÂ’ve got some more reading ahead of me.”

Well, here’s hoping he gets those extra readings done, so he can finally finish this program. But kudos, still, for doing a pretty neat job so far.

Via SpeccyDS

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