Overhyped Second Life? Get a first life

Call it Analog - Image 1

Darren Barefoot’s not a Second Life hater, but when he dons his thinking cap, the parody and analysis that comes as a result of it may make people think he hates the (virtual) world. Of course, he actually did make a parody of the Second Life page, inviting everyone to get a First Life, “the 3D analog world where server lag does not exist.”

Barefoot actually plays the game, and on his blog, he wonders why ever-increasing hype about Second Life and its virtual businesses and starlets turned millionaires seems to be getting a lot of press. He notes how companies put up virtual representations of themselves to appear cutting edge, even if no one really wants them there.

Even more apparent is how Linden Lab‘s virtual world is “too hard to play,” as he puts it. Not everyone can make 3D avatars, and this definitely doesn’t have the point-and-click ease of World of Warcraft, so he find himself bemused by the attention it’s getting. We suppose it really has to do with Anshe Chung‘s virtual riches and the attack of flying phalli, so to speak.

If you’re looking for insightful commentary on Second Life, you should probably take a look at his entry. If you’re looking for laughs, then he also links to his front-page parody of Second Life in his article. All in all, an insightful read, so long as you don’t get scared by children looking like pirates.

Call it Analog - Image 1

Darren Barefoot’s not a Second Life hater, but when he dons his thinking cap, the parody and analysis that comes as a result of it may make people think he hates the (virtual) world. Of course, he actually did make a parody of the Second Life page, inviting everyone to get a First Life, “the 3D analog world where server lag does not exist.”

Barefoot actually plays the game, and on his blog, he wonders why ever-increasing hype about Second Life and its virtual businesses and starlets turned millionaires seems to be getting a lot of press. He notes how companies put up virtual representations of themselves to appear cutting edge, even if no one really wants them there.

Even more apparent is how Linden Lab‘s virtual world is “too hard to play,” as he puts it. Not everyone can make 3D avatars, and this definitely doesn’t have the point-and-click ease of World of Warcraft, so he find himself bemused by the attention it’s getting. We suppose it really has to do with Anshe Chung‘s virtual riches and the attack of flying phalli, so to speak.

If you’re looking for insightful commentary on Second Life, you should probably take a look at his entry. If you’re looking for laughs, then he also links to his front-page parody of Second Life in his article. All in all, an insightful read, so long as you don’t get scared by children looking like pirates.

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