Phoenix Game Engine (Lua) 0.02

PSP Homebrew - Image 1Insert_Witty_Name and MK2K have released a new version of their Lua-based Phoenix Game Engine for the PSP. This new version features a lot of added functions and fixes that further improve the game development engine.

Download: Phoenix game Engine (Lua) 0.02
Visit: QJ.NET PSP Development forum

Phoenix Game Engine - Image 1

Insert_Witty_Name and MK2K have released a new version of their Lua-based Phoenix game Engine for the PSP. This version, which bumps up the game development engine to version 0.02, contains the following changes:

  • Added pge.exit() to explicitely exit at any time.
  • Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#).
  • Added pge.texture.swizzle() to swizzle a texture.
  • Added pge.texture.unswizzle() to unswizzle a texture.
  • Added an optional parameter to pge.texture.load() and pge.texture.loadmemory() to specify whether to swizzle the texture on load.
  • Added pge.texture.pixel() to get or set the color value of a pixel within a texture.
  • Added an error check to pge.file.read(), returns nil if nothing could be read.
  • Added an error check to pge.file.readnum(), returns nil if the number could not be read.
  • Added a return value to pge.file.write(), returns the number of bytes written.
  • Fixed pge.mp3.loadmemory() which incorrectly checked for two parameters to be passed when it only requires one (reported by TheUnderminer).
  • Added pge.math.deg() to convert radians to degrees.
  • Added pge.math.rad() to convert degrees to radians.
  • Moved the socket functions to pge.net.socket.function() to give a layer of separation.
  • Moved the socketset functions to pge.net.socketset.functio n() to give a layer of separation.
  • Added an optional parameter to pge.net.socket.receive(), to specify how many bytes to receive.
  • Fixed pge.texture.save() to unswizzle the texture before saving, then re-swizzle if needed.

The download below doesn’t have a bundled readme file, so we suggest visit the Phoenix Game Engine release thread on the QJ.NET PSP Development forum if you have any questions or suggestions. If you happen to run across a bug, we recommend reporting it there too.

Download: Phoenix game Engine (Lua) 0.02
Visit: QJ.NET PSP Development forum


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