Pirates of the Burning Sea Milestone Update

Pirates of the Burning Sea producer John “Rev” Tynes gives players a glimpse into the progress of the game’s ever-growing world.

To build the game, the development team has structured the work in milestones, which are blocks of work that run from six to eight weeks. Each milestone focuses on specific objectives in developing the game, whether it be in art design or world-building. Tynes wants everyone to know what the team is working on as well as what they’ve got planned for the future. Here’s an inside look at the creation of Pirates of the Burning Sea.

Current Milestone Goals:

  • 200+ new missions: We’ve taken the brakes off of ConCo and under their newly enshrined leads, Jess and Raymond, they are rapidly finishing all the missions for the rank 1-15 towns.
  • Tutorial: Every MMORPG needs one and we’re no exception. This is a series of missions that will teach you the basics of ship combat and skills.
  • Respawn work: Where do you go when you die? Finally, we provide the answer!
  • Encounter objectives feature: This gives ConCo the ability to easily add common goals to our mission encounters with on-screen UI to help players keep track of what they need to do to win the scenario.
  • 4 new ship combat environments: ArtCo keeps making them and ConCo keeps using them. More beautiful coastal areas that will soon be ruined by massive battles!
  • 2 new towns: The first two examples of our new town creation pipeline, including a military outpost and a logging camp.
  • New ships: Both Akella and our fans keep making new ships, and we keep getting them into the game!
  • Economy content creation: We have our new economy in and working, but it needs all its content fleshed out — raw materials, recipes, and structures. Isildur will be busy with this for a while.
  • New emotes: Insults, panics, wiping tears, cheers, and more.
  • Auction house feature: The final missing piece in our economy comes online with the auction house, which is how players move goods around on the open market.
  • Mission patron indicator: When you run through town, you’ll see which NPCs have missions for you. We’ve already got this working and are now just improving the visuals.
  • Ship tuning: Augustus has a new ship tuning system that will result in ships that more closely fight and sail the way you’d expect just from looking at them.

Pirates of the Burning Sea producer John “Rev” Tynes gives players a glimpse into the progress of the game’s ever-growing world.

To build the game, the development team has structured the work in milestones, which are blocks of work that run from six to eight weeks. Each milestone focuses on specific objectives in developing the game, whether it be in art design or world-building. Tynes wants everyone to know what the team is working on as well as what they’ve got planned for the future. Here’s an inside look at the creation of Pirates of the Burning Sea.

Current Milestone Goals:

  • 200+ new missions: We’ve taken the brakes off of ConCo and under their newly enshrined leads, Jess and Raymond, they are rapidly finishing all the missions for the rank 1-15 towns.
  • Tutorial: Every MMORPG needs one and we’re no exception. This is a series of missions that will teach you the basics of ship combat and skills.
  • Respawn work: Where do you go when you die? Finally, we provide the answer!
  • Encounter objectives feature: This gives ConCo the ability to easily add common goals to our mission encounters with on-screen UI to help players keep track of what they need to do to win the scenario.
  • 4 new ship combat environments: ArtCo keeps making them and ConCo keeps using them. More beautiful coastal areas that will soon be ruined by massive battles!
  • 2 new towns: The first two examples of our new town creation pipeline, including a military outpost and a logging camp.
  • New ships: Both Akella and our fans keep making new ships, and we keep getting them into the game!
  • Economy content creation: We have our new economy in and working, but it needs all its content fleshed out — raw materials, recipes, and structures. Isildur will be busy with this for a while.
  • New emotes: Insults, panics, wiping tears, cheers, and more.
  • Auction house feature: The final missing piece in our economy comes online with the auction house, which is how players move goods around on the open market.
  • Mission patron indicator: When you run through town, you’ll see which NPCs have missions for you. We’ve already got this working and are now just improving the visuals.
  • Ship tuning: Augustus has a new ship tuning system that will result in ships that more closely fight and sail the way you’d expect just from looking at them.

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