PSPSeq 2.00 – Synthesizer and Sequencer for PSP *UPDATE*

screenshot - Image 1 

A question for the aspiring coder/composer: Why bother with listening to somebody else’s tunes when you can make your own? Ethan Bordeaux (aka ecb at the QJ boards) is letting everybody know that his PSP Seq homebrew’s long history of upgrades has just hit version 2.00. We’re sure guys who have been enjoying previous versions of this synthesizer/sequencer pack for your PSP will appreciate this app’s latest incarnation, which comes with these new tweaks:

  • 4 new synthesizers (2 FM, square wave with configurable PWM, and WAV sample-playback)
  • Over a dozen new waveforms for virtual analog synthesis
  • 1 new FX (waveshaper) + enhancements to existing FX
  • WAV file recording of songs and loops
  • GUI/control improvements to increase compositional speed and flexibility
  • 2 visualization modes
  • add & delete instruments from a song
  • core synthesis optimizations to improve polyphony

Both a 1.00 and 1.50 version are available in the bundle, as is the application’s README – make sure to read that for installation instructions. Also make sure to check out the release forums for further details and discussions, as well as some sample music churned out from PSPSeq‘s controls. And while you’re at it, why not throw in a couple of xmbWave generators to really get the groove moving? Enjoy the download!

Download: [PSP Seq 2.00]
Discuss: [Forum Release Thread]


UPDATE: Ethan Bordeaux (ecb in the QJ forums), has released an updated version of PSPSeq – v2.01. He says that this new version fixes a bug found in the sequencer when pushing on the D-pad too quickly. This could improperly transfer control from step editing to the transport. Along with that minor bug fix, he also fixed some minor GUI/ display bugs. He also issued a clarification as to how to install PSPSeq in OE firmwares, check out the forum release thread for that info.

Download: [PSPSeq 2.01]
Discuss: [Forum Release Thread]

screenshot - Image 1 

A question for the aspiring coder/composer: Why bother with listening to somebody else’s tunes when you can make your own? Ethan Bordeaux (aka ecb at the QJ boards) is letting everybody know that his PSP Seq homebrew’s long history of upgrades has just hit version 2.00. We’re sure guys who have been enjoying previous versions of this synthesizer/sequencer pack for your PSP will appreciate this app’s latest incarnation, which comes with these new tweaks:

  • 4 new synthesizers (2 FM, square wave with configurable PWM, and WAV sample-playback)
  • Over a dozen new waveforms for virtual analog synthesis
  • 1 new FX (waveshaper) + enhancements to existing FX
  • WAV file recording of songs and loops
  • GUI/control improvements to increase compositional speed and flexibility
  • 2 visualization modes
  • add & delete instruments from a song
  • core synthesis optimizations to improve polyphony

Both a 1.00 and 1.50 version are available in the bundle, as is the application’s README – make sure to read that for installation instructions. Also make sure to check out the release forums for further details and discussions, as well as some sample music churned out from PSPSeq‘s controls. And while you’re at it, why not throw in a couple of xmbWave generators to really get the groove moving? Enjoy the download!

Download: [PSP Seq 2.00]
Discuss: [Forum Release Thread]


UPDATE: Ethan Bordeaux (ecb in the QJ forums), has released an updated version of PSPSeq – v2.01. He says that this new version fixes a bug found in the sequencer when pushing on the D-pad too quickly. This could improperly transfer control from step editing to the transport. Along with that minor bug fix, he also fixed some minor GUI/ display bugs. He also issued a clarification as to how to install PSPSeq in OE firmwares, check out the forum release thread for that info.

Download: [PSPSeq 2.01]
Discuss: [Forum Release Thread]

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