Resident Evil 4 Wii: details on control features

Give him some love, Leon - Image 1If you’ve seen the gameplay videos, you probably have a good idea what Resident Evil 4‘s gameplay will be like in its incarnation to the Wii. Famitsu featured the different twists and turns that Ninty’s controllers can do to a game that was perfectly fine with just buttons.

As you would expect, swinging Leon’s knife would require a bit of Wiimote action. Press the C button on the Nunchuk to take the knife out then slash away. Shooting will involve pressing the B button to put up your weapon, then using the Wiimote like a light gun to aim, before firing with the A button. Reloading can be done by waving the Wiimote too when you’re out of ammo while still aiming.

The command prompts for certain actions this time around are different. In addition to just having to push a couple of buttons, some scenes like breaking free from an enemy’s grasp would require shaking the Wiimote. If you strained your fingers trying to run away from that boulder, don’t sweat – it’s a lot easier now, you just have to wave the Wiimote like crazy.

While you mope and whine because Japan always gets the good stuff first, check out the screens below.

Screens from Famitsu - Image 1 Screens from Famitsu - Image 2 Screens from Famitsu - Image 3 Screens from Famitsu - Image 4

Give him some love, Leon - Image 1If you’ve seen the gameplay videos, you probably have a good idea what Resident Evil 4‘s gameplay will be like in its incarnation to the Wii. Famitsu featured the different twists and turns that Ninty’s controllers can do to a game that was perfectly fine with just buttons.

As you would expect, swinging Leon’s knife would require a bit of Wiimote action. Press the C button on the Nunchuk to take the knife out then slash away. Shooting will involve pressing the B button to put up your weapon, then using the Wiimote like a light gun to aim, before firing with the A button. Reloading can be done by waving the Wiimote too when you’re out of ammo while still aiming.

The command prompts for certain actions this time around are different. In addition to just having to push a couple of buttons, some scenes like breaking free from an enemy’s grasp would require shaking the Wiimote. If you strained your fingers trying to run away from that boulder, don’t sweat – it’s a lot easier now, you just have to wave the Wiimote like crazy.

While you mope and whine because Japan always gets the good stuff first, check out the screens below.

Screens from Famitsu - Image 1 Screens from Famitsu - Image 2 Screens from Famitsu - Image 3 Screens from Famitsu - Image 4

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