Setting up your Wiimote – A quick refresher

Wii-nThe good folks at CVG held a small Q&A session about the Wiimote. It ran sort of like a quick rundown of the features of the Wiimote; nothing that Nintendo zealots who have been following the Wiimote’s development don’t know about. You know, things like needing two standard AA-size batteries, it having a battery life of around 60 hours, 30 hours if the pointer sensor is in use, it having to sync with the Wii much the same way that the Xbox 360 controller syncs with the XboxÂ… Stuff like that.

What’s interesting about the article though is that a healthy portion of it was devoted to setting up the Wiimote and the details of the remote’s pointer function. Some have noted that the “pointer” function of the Wiimote doesn’t actually point to where they want to. CVG says that the pointer-menus definitely use the pointer sensor, but they find it strange that some games don’t use direct aim. They say that in the Wii Shooting tech demo the Wii acts more like a “virtual mouse” than a “light gun.” They suspect though that this is a software-specific thing.

As for as the setting up of the Wiimote, they’ve found out that the Wii doesn’t really need to know how big your TV is, only the central point of the TV in relation to the sensor bar. At some point the console will ask you to point the remote at the center of the screen and ask you to click a button.

The sensor bar is around six inches long. It could be placed at the bottom center of the TB or at the top of it; never behind the TV though, as the Wiimote needs to be able to “see” it.

They add that they played the Wii using a projector screen. They placed the sensor bar in a table in front of the player. The prime requirement is that the remote should “see” the sensor bar when it is pointed in the direction of the display. Just keep in mind the sunlight sensitivity of the Wiimote when you set up okay?

Via CVG

Wii-nThe good folks at CVG held a small Q&A session about the Wiimote. It ran sort of like a quick rundown of the features of the Wiimote; nothing that Nintendo zealots who have been following the Wiimote’s development don’t know about. You know, things like needing two standard AA-size batteries, it having a battery life of around 60 hours, 30 hours if the pointer sensor is in use, it having to sync with the Wii much the same way that the Xbox 360 controller syncs with the XboxÂ… Stuff like that.

What’s interesting about the article though is that a healthy portion of it was devoted to setting up the Wiimote and the details of the remote’s pointer function. Some have noted that the “pointer” function of the Wiimote doesn’t actually point to where they want to. CVG says that the pointer-menus definitely use the pointer sensor, but they find it strange that some games don’t use direct aim. They say that in the Wii Shooting tech demo the Wii acts more like a “virtual mouse” than a “light gun.” They suspect though that this is a software-specific thing.

As for as the setting up of the Wiimote, they’ve found out that the Wii doesn’t really need to know how big your TV is, only the central point of the TV in relation to the sensor bar. At some point the console will ask you to point the remote at the center of the screen and ask you to click a button.

The sensor bar is around six inches long. It could be placed at the bottom center of the TB or at the top of it; never behind the TV though, as the Wiimote needs to be able to “see” it.

They add that they played the Wii using a projector screen. They placed the sensor bar in a table in front of the player. The prime requirement is that the remote should “see” the sensor bar when it is pointed in the direction of the display. Just keep in mind the sunlight sensitivity of the Wiimote when you set up okay?

Via CVG

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