So – Why Should I Play “Legend of Ares”?

MGame’s newest MMO, Legend of Ares has the usual MMO elements – guilds, races, classes, skill levels, monsters, etc. etc., and would seem to be – on the surface – yet another example of the same old theme. In a recent interview, however, the developers revealed a few surprises – and enough unique features that may make this one worth a closer look.

Of course, the  fact that it is grounded in Greek mythology sets it a little apart, unless you include Gods and Heroes, which takes place in the Hellenistic-influenced Roman world. The basis of the game is Ares’ quest for power over his fellow Olympians, who have offended him in the past. He has been captured and held prisoner by monsters who were able to control him using a “legendary” (but unidentified) object. Two nations are now competing for control of this object.

That’s the backstory. Questions that potential players will be most interested in is how items (such as weapons) are upgraded in the course of the game. The present game uses an “enchanting” system by which players can give their armor and weapons special powers with the use of magical stones found in the environment. Used in combination with a “blessing system” that allows players to increase the stats of their items using sacred scrolls, special weapons may be created in a number of ways.

The four “character classes” (also not identified in this interview) also differ between the two nations (called “Empire” and “Alliance”). In other words, a character class in the Empire will differ somewhat from its counterpart in the Alliance. Apparently, this limits the number of skill points a player can allocate from his/her skill tree, but also allows one to focus on a particular skill set that matches his/her characters fighting style. Skill points are awarded as players move up through the levels (nothing new, here), but one may choose to specialize (such as becoming an invincible spearman), or spread their skill points out among different skills.

What really sets LoA apart, according to MGame, is the way the Player-vs.-Player modes are set up. PvP events include zone-based events, allowing players to “teleport” to a specific location to engage in a National War, a Territorial War, or a Guild War. While the idea of PvP is not unique to LoA, that of having them all in one place is, and MGame is confident that this will make for faster-paced and more exciting play.

MGame’s newest MMO, Legend of Ares has the usual MMO elements – guilds, races, classes, skill levels, monsters, etc. etc., and would seem to be – on the surface – yet another example of the same old theme. In a recent interview, however, the developers revealed a few surprises – and enough unique features that may make this one worth a closer look.

Of course, the  fact that it is grounded in Greek mythology sets it a little apart, unless you include Gods and Heroes, which takes place in the Hellenistic-influenced Roman world. The basis of the game is Ares’ quest for power over his fellow Olympians, who have offended him in the past. He has been captured and held prisoner by monsters who were able to control him using a “legendary” (but unidentified) object. Two nations are now competing for control of this object.

That’s the backstory. Questions that potential players will be most interested in is how items (such as weapons) are upgraded in the course of the game. The present game uses an “enchanting” system by which players can give their armor and weapons special powers with the use of magical stones found in the environment. Used in combination with a “blessing system” that allows players to increase the stats of their items using sacred scrolls, special weapons may be created in a number of ways.

The four “character classes” (also not identified in this interview) also differ between the two nations (called “Empire” and “Alliance”). In other words, a character class in the Empire will differ somewhat from its counterpart in the Alliance. Apparently, this limits the number of skill points a player can allocate from his/her skill tree, but also allows one to focus on a particular skill set that matches his/her characters fighting style. Skill points are awarded as players move up through the levels (nothing new, here), but one may choose to specialize (such as becoming an invincible spearman), or spread their skill points out among different skills.

What really sets LoA apart, according to MGame, is the way the Player-vs.-Player modes are set up. PvP events include zone-based events, allowing players to “teleport” to a specific location to engage in a National War, a Territorial War, or a Guild War. While the idea of PvP is not unique to LoA, that of having them all in one place is, and MGame is confident that this will make for faster-paced and more exciting play.

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