Sony promises to reveal new secrets at GDC

PS3 - Image 1Sony Computer Entertainment America (SCEA) and Phil Harrison used to be quiet when it came to their plans and announcements for this year’s Game Developers Conference in San Francisco. But now that the event is in full swing, they’ve relaxed a little and are  now more than happy to share what they’ve got in store for the future of the PS3 as well as the PSP.

Harrison’s keynote presentation will take place on March 7 between 10:30 a.m. to 11.30 a.m. PST. Titled “Game 3.0: Developing and Creating for the 3rd Age of Videogames,” the speech will focus on the role of the community, user-generated content, collaboration as well as commerce in the gaming industry. The official commented,

This is a very exciting time to be part of the game business. With advancements in technology and a shift in consumer trends, the development community has a great opportunity to create engaging new experiences in emergent entertainment content. This year we can expect to see a radical shift in creative game development thatÂ’s destined to drive our industry through the next decade or more.

Sony also announced that new development tools and technologies will be showcased at GDC. A few of them were mentioned, though we’re expecting this to be merely the tip of the iceberg:

  • Tuner for PS3 – Developed by SN Systems, a subsidiary of Sony Computer Entertainment Inc., the Tuner is a profiling tool that enables developers to quickly highlight bottlenecks and conflicts in source code, helping them improve code performance. The Tuner is a software application, so there is no special hardware required, which enables developers to create high performance games with less guesswork.
  • Unreal Engine 3 – Epic’s next-generation game engine technology targets a diverse set of genres from fighting games to shooters to Massive Multiplayer Online Role-Playing Games
  • High-Level Graphics Package – PSSG (a PS3 optimized cross-platform graphics engine and tool-chain) production-ready extensible scene-graph framework that is written to take advantage of PS3 strengths
  • Pioneering profiling and analysis tools and physics technologies
  • Developing with Linux on PS3
  • Demonstration of downloadable titles from the Playstation Network, such as flOw, Blast Factor and Calling all Cars

PS3 - Image 1Sony Computer Entertainment America (SCEA) and Phil Harrison used to be quiet when it came to their plans and announcements for this year’s Game Developers Conference in San Francisco. But now that the event is in full swing, they’ve relaxed a little and are  now more than happy to share what they’ve got in store for the future of the PS3 as well as the PSP.

Harrison’s keynote presentation will take place on March 7 between 10:30 a.m. to 11.30 a.m. PST. Titled “Game 3.0: Developing and Creating for the 3rd Age of Videogames,” the speech will focus on the role of the community, user-generated content, collaboration as well as commerce in the gaming industry. The official commented,

This is a very exciting time to be part of the game business. With advancements in technology and a shift in consumer trends, the development community has a great opportunity to create engaging new experiences in emergent entertainment content. This year we can expect to see a radical shift in creative game development thatÂ’s destined to drive our industry through the next decade or more.

Sony also announced that new development tools and technologies will be showcased at GDC. A few of them were mentioned, though we’re expecting this to be merely the tip of the iceberg:

  • Tuner for PS3 – Developed by SN Systems, a subsidiary of Sony Computer Entertainment Inc., the Tuner is a profiling tool that enables developers to quickly highlight bottlenecks and conflicts in source code, helping them improve code performance. The Tuner is a software application, so there is no special hardware required, which enables developers to create high performance games with less guesswork.
  • Unreal Engine 3 – Epic’s next-generation game engine technology targets a diverse set of genres from fighting games to shooters to Massive Multiplayer Online Role-Playing Games
  • High-Level Graphics Package – PSSG (a PS3 optimized cross-platform graphics engine and tool-chain) production-ready extensible scene-graph framework that is written to take advantage of PS3 strengths
  • Pioneering profiling and analysis tools and physics technologies
  • Developing with Linux on PS3
  • Demonstration of downloadable titles from the Playstation Network, such as flOw, Blast Factor and Calling all Cars

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