Stargate Worlds ain’t all about combat, says Senior Producer

StargateWarcry Network wanted to know a couple of things about Cheyenne Mountain‘s Stargate Worlds. Senior Producer Dan Elggren was more than willing to oblige and provide the answers. Explaining what the game is all about, particularly for the sake of those who have yet to be introduced to it, combat-talk and marketing strategies among others, surfaced in the interview.

Interesting was the discussion on the key differences between combat in SGW and normal MMOs. Says Elggren,

The major difference players will experience is the need for real-world tactics. Players and MOBs will have to use appropriate tactics to defeat their enemies. That means seeking out cover for protection, maneuvering to flank your foes and using firepower to suppress the enemy while moving into position to take them out. Real world military squad-based tactics will work in Stargate Worlds. The last thing we want to see in our world is a bunny-hopping Jaffa.

But combat is not all there is to it for this game. After all, as Warcry observes, it was never really all about gunfights. So of course, there has got to be alternative options, especially in terms of non-combat options and non-violent solutions for “potentially sticky situations.”

But Elggren chooses to keep mum about these options. He did mention, however, that there will be challenging puzzles that “capture the non-combat action from the show.” He further states that, “Combat is an important part of the Stargate setting, but it isn’t the only aspect so far.”

For more of the interview, just click on the Read link.

StargateWarcry Network wanted to know a couple of things about Cheyenne Mountain‘s Stargate Worlds. Senior Producer Dan Elggren was more than willing to oblige and provide the answers. Explaining what the game is all about, particularly for the sake of those who have yet to be introduced to it, combat-talk and marketing strategies among others, surfaced in the interview.

Interesting was the discussion on the key differences between combat in SGW and normal MMOs. Says Elggren,

The major difference players will experience is the need for real-world tactics. Players and MOBs will have to use appropriate tactics to defeat their enemies. That means seeking out cover for protection, maneuvering to flank your foes and using firepower to suppress the enemy while moving into position to take them out. Real world military squad-based tactics will work in Stargate Worlds. The last thing we want to see in our world is a bunny-hopping Jaffa.

But combat is not all there is to it for this game. After all, as Warcry observes, it was never really all about gunfights. So of course, there has got to be alternative options, especially in terms of non-combat options and non-violent solutions for “potentially sticky situations.”

But Elggren chooses to keep mum about these options. He did mention, however, that there will be challenging puzzles that “capture the non-combat action from the show.” He further states that, “Combat is an important part of the Stargate setting, but it isn’t the only aspect so far.”

For more of the interview, just click on the Read link.

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