Sucker Punch: inFamous darker concept was a big challenge

inFamous - Image 1This video interview with Sucker Punch co-founder Brian Fleming was actually taken a couple of days ago before their slated inFamous presentation at the CES 2009. But just in case you haven’t seen the gameplay video inserted within it, we thought you might want to take a gander at it, despite the tardiness (yes, news is incredibly slow today).

This video interview with Sucker Punch co-founder Brian Fleming was actually taken a couple of days ago before their slated inFamous presentation at the CES 2009. But just in case you haven’t seen the gameplay video inserted within it, we thought you might want to take a gander at it, despite the tardiness (yes, news is incredibly slow today).

Fleming also talked about how it was a big change for their team to work on a game with a more darker concept. He said, “At the core, we’re all about great feel in the controller. When you see the character moving in the environment, climbing over structures, climbing up on the building, moving around the world, that’s, at it’s core, what it’s all about.”

Speaking of movement, check out that Dive-Bomb Drop. Yes, you get to jump on your enemies. Now that’s putting the phat in stealth.


Related inFamous Articles:

Via PlayStation US Blog

Add a Comment

Your email address will not be published. Required fields are marked *