Taking out more trash mobs, and consumable use – according to Tigole

Death & Taxes Guild's view of the Black Temple - Image 1Tobold is ranting over at his blog. It’s really hard to assume that the players who say that the only complaints Blizzard devs listen to are the raid guilds are wearing tinfoil on top of their heads since we haven’t any proof that they’re wrong. Big World of Warcraft issue today? Still trash mobs, respawn times, and consumables.

Yesterday, we reported about Aeus‘ announcement that the trash mobs in Serpentshrine and Tempest Keep are going to be toned down. The absurd respawn times are simply annoying for some players. Today, WoW Insider reports on raid dev Tigole’s take on the trash mobs:

Yes, trash will respawn in some cases. It’s a pacing mechanic and one that works well when tuned correctly…. You get a couple of tries on the boss, and if you fail, you spend a short time re-clearing. Yes, there are cases of the trash respawning too fast or the trash being too difficult or too lengthy. Those are the cases we hope to fix. We’ve also fixed some bugs that were allowing the trash to respawn after the boss for a certain area was dead.

For consumables, he said:

We’re making substantial changes to the way certain consumables work . In particular, Flasks and Elixirs are going to undergo major changes. More information will be available later on. We want Flasks and Elixirs to be a part of the game. We want alchemy to be a cool, needed profession. But we want to remove the tedium and cost from the massive consumable farming that’s going on for endgame raiding. We’ll provide more information soon – but for now, expect big changes to Flasks and Elixirs.

Big changes? Hmm… For World of Warcraft players that can be a good thing or a bad thing. The changes and their benefits still remain to be seen, but just how will that affect the entire raiding game in the long run? Stay Tuned.

Death & Taxes Guild's view of the Black Temple - Image 1Tobold is ranting over at his blog. It’s really hard to assume that the players who say that the only complaints Blizzard devs listen to are the raid guilds are wearing tinfoil on top of their heads since we haven’t any proof that they’re wrong. Big World of Warcraft issue today? Still trash mobs, respawn times, and consumables.

Yesterday, we reported about Aeus‘ announcement that the trash mobs in Serpentshrine and Tempest Keep are going to be toned down. The absurd respawn times are simply annoying for some players. Today, WoW Insider reports on raid dev Tigole’s take on the trash mobs:

Yes, trash will respawn in some cases. It’s a pacing mechanic and one that works well when tuned correctly…. You get a couple of tries on the boss, and if you fail, you spend a short time re-clearing. Yes, there are cases of the trash respawning too fast or the trash being too difficult or too lengthy. Those are the cases we hope to fix. We’ve also fixed some bugs that were allowing the trash to respawn after the boss for a certain area was dead.

For consumables, he said:

We’re making substantial changes to the way certain consumables work . In particular, Flasks and Elixirs are going to undergo major changes. More information will be available later on. We want Flasks and Elixirs to be a part of the game. We want alchemy to be a cool, needed profession. But we want to remove the tedium and cost from the massive consumable farming that’s going on for endgame raiding. We’ll provide more information soon – but for now, expect big changes to Flasks and Elixirs.

Big changes? Hmm… For World of Warcraft players that can be a good thing or a bad thing. The changes and their benefits still remain to be seen, but just how will that affect the entire raiding game in the long run? Stay Tuned.

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