Titan Quest: Immortal Throne Q&A with Mike Verrette

Titan Quest - Image 1We told you earlier that THQ‘s Titan Quest: Immortal Throne is now packed and good to go, so right now, all we’re really waiting for is for the light to go green and for the game to hit the shelves. But since it’s a no go until March 5th, whaddya say we load up on some more details about this upcoming expansion first, yes?

Alright then, GameBanshee was able to talk with Iron Lore producer Mike Verrette to talk about the upcoming Immortal Throne expansion for Titan Quest. Now we will attempt to bring you guys everything they talked about so to kick this thing off, let’s start with the production.

Verrette said that the major production for the expansion began in early June, not long after the original Titan Quest went gold. And right now, the team is on their final weeks of bug fixing and testing.

The basic premise: Let’s hear this one from Verrette:

The short story is that at the end of Titan Quest the pantheon of gods has agreed that the time has come for mankind to inherit the earth and control their own destiny… The player soon finds that life in the ancient world is…threatened as it appears that a new army is amassing in the depths of Hades and venturing out into the land of the living which is no longer under the protection of the Olympian gods. In a nutshell, the player will need to find the entrance to Hades and ultimately discover the source of the new army – and destroy it.

On the new Dream skill mastery: The concept of the new Dream skill is to place focus on “warping the world around you.” But from a gameplay perspective, the dream mastery will work as a support tab for melee action or casting. Skills within the tab range from crowd control to direct damage, and heck, even to new pets. (Watch out for the new Nightmare pet.)

On the Caravan system: The Caravans will have two main purposes: 1) to provide additional expandable storage and 2) to transfer items to your other characters. For the second one, Mike says, “So if you find a great staff with your melee character, there is now a way within the game to get that item over to your mage type character, etc.”

The interview tackles all these in detail and goes on to discuss tons more, like NPCs and creating artifacts, monsters, and “boss” fights, etcetera etcetera. So if you’re itching for more details, click the read link below to check out the full interview.

Titan Quest - Image 1We told you earlier that THQ‘s Titan Quest: Immortal Throne is now packed and good to go, so right now, all we’re really waiting for is for the light to go green and for the game to hit the shelves. But since it’s a no go until March 5th, whaddya say we load up on some more details about this upcoming expansion first, yes?

Alright then, GameBanshee was able to talk with Iron Lore producer Mike Verrette to talk about the upcoming Immortal Throne expansion for Titan Quest. Now we will attempt to bring you guys everything they talked about so to kick this thing off, let’s start with the production.

Verrette said that the major production for the expansion began in early June, not long after the original Titan Quest went gold. And right now, the team is on their final weeks of bug fixing and testing.

The basic premise: Let’s hear this one from Verrette:

The short story is that at the end of Titan Quest the pantheon of gods has agreed that the time has come for mankind to inherit the earth and control their own destiny… The player soon finds that life in the ancient world is…threatened as it appears that a new army is amassing in the depths of Hades and venturing out into the land of the living which is no longer under the protection of the Olympian gods. In a nutshell, the player will need to find the entrance to Hades and ultimately discover the source of the new army – and destroy it.

On the new Dream skill mastery: The concept of the new Dream skill is to place focus on “warping the world around you.” But from a gameplay perspective, the dream mastery will work as a support tab for melee action or casting. Skills within the tab range from crowd control to direct damage, and heck, even to new pets. (Watch out for the new Nightmare pet.)

On the Caravan system: The Caravans will have two main purposes: 1) to provide additional expandable storage and 2) to transfer items to your other characters. For the second one, Mike says, “So if you find a great staff with your melee character, there is now a way within the game to get that item over to your mage type character, etc.”

The interview tackles all these in detail and goes on to discuss tons more, like NPCs and creating artifacts, monsters, and “boss” fights, etcetera etcetera. So if you’re itching for more details, click the read link below to check out the full interview.

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